Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
Viser 81-90 af 125 forekomster
< 1 ... 7  8  9  10  11 ... 13 >
Opdatering: 20. feb. 2021 kl. 17:32

195

+1 citizen slot for base district (without the need of Tier 1 building)

Specialists in Entertainment district no longer provide production yield.

Optimize the promotion tree of heavy and light cavalry units.

Optimize Aztec and Scythia AI behavior. Remove Maori ocean start trait.

Fix bugs for incorrect Vietnam UD, Byzantium UU, and Encampment housing adjacency bonus.

Opdatering: 15. feb. 2021 kl. 5:38

Opdatering: 12. feb. 2021 kl. 21:02

194
Increase required diplomatic points for diplomatic victory.

Reduce strategic resource cost for heavy cavalry units.

+50% support and flanking bonus for all land units upon researching Mercenaries civic.

Medic unlocks earlier.

Fix some bugs.

Opdatering: 30. jan. 2021 kl. 14:48

193
Civilizations and leaders rework for China, Mongolia, and Vietnam. Nerf Sumeria.

Fix a lot of bugs...

Opdatering: 29. jan. 2021 kl. 15:41

Opdatering: 28. jan. 2021 kl. 13:03

192

Now fully compatible with 1.0.9.9

Add new game mode: World War !!

Add new game mode for Historical Era.

Increase tech and civic cost.

Opdatering: 23. jan. 2021 kl. 20:48

191

Science victory now requires at least all technologies in the information era being researched.

More citizen bonus from city hall upgrade.

More friendly natural disasters.

Increase the era score threshold for entering a golden age from golden age.

Snow tiles now provide faith only.

Opdatering: 17. jan. 2021 kl. 6:09

Opdatering: 16. jan. 2021 kl. 20:34

190
Important: Fix the bug that AIs never spread their religions.

Scythia reworked.
Mapuche, Cree, Inca: minor adjustment

Buff settler policies.

Optimize AI behavior

Opdatering: 13. jan. 2021 kl. 7:23