Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
Viser 111-120 af 124 forekomster
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Opdatering: 11. okt. 2020 kl. 17:43

171
1. Overhaul goldenage and darkage policies in DA mode.
2. Add improvements, projects and DA mode tags in civilopidia.
3. Fix bug that fire support unit can not be purchased with faith. (WE)

Opdatering: 4. okt. 2020 kl. 16:10

170

Increase early game gold according to user's feedback.
-Double palace gold.
-Luxury resources provide +1 gold.

Purchase by gold and faith is now cheaper: 2X of production cost.

Opdatering: 3. okt. 2020 kl. 17:30

169

Civilization rework for Byzantium, Gaul, Ethiopia. Tweak Poland.

Opdatering: 1. okt. 2020 kl. 19:16

v168
Harbor District gains defense ability and can range attack!

Halve AI science and culture percentage yields bonus in early game era, until Industrial era.

Opdatering: 28. sep. 2020 kl. 19:19

v167

Better DramaticAges mode experience.
Same value across all difficulty levels.
Less free city.
Less free city identities.
More wildcard policy slots.

Opdatering: 24. sep. 2020 kl. 16:27

v166
Update for the latest game version.

Opdatering: 17. sep. 2020 kl. 17:45

165
1. Fix the bug that building districts on floodplain do not remove floodplain. Now it works like building districts on forest. Requires tech Engineering.
2. Mitigate the influence of city loyalty to city yields. (-100% to -60%)
3. Remove the first two governor titles in the secret society mode.

Opdatering: 12. sep. 2020 kl. 13:20

Opdatering: 12. sep. 2020 kl. 6:48

v164
Civilization rework for Germany and Aztec, tweak for Egypt, bug fixed for Sweden

Increase the cost and yield of district projects.

All features can be removed with specific tech unlocked.

Opdatering: 6. sep. 2020 kl. 16:51

163
Add more list of modifications onto the Civilopedia.

Rationalism policy series tweaked.