RimWorld
Mechadroids
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Actualización: 19 JUL a las 12:12 a. m.

[Auto-generated text]: Update on 7/19/2025 8:12:40 AM.

Actualización: 10 JUL a las 11:34 a. m.

[Auto-generated text]: Update on 7/10/2025 7:34:01 PM.

Actualización: 2 ABR 2024 a las 9:36 a. m.

[Auto-generated text]: Update on 4/2/2024 5:35:52 PM.

Actualización: 10 ENE 2024 a las 10:23 a. m.

[Auto-generated text]: Update on 1/10/2024 6:23:06 PM.

Actualización: 20 DIC 2023 a las 9:00 a. m.

[Auto-generated text]: Update on 12/20/2023 5:00:38 PM.

Actualización: 27 NOV 2023 a las 7:26 a. m.

[Auto-generated text]: Update on 11/27/2023 3:25:56 PM.

Actualización: 13 SEP 2021 a las 6:01 a. m.

- Fixed superfluous errors without Ideology.
- Fixed power cells being recognised as meat.

Actualización: 4 SEP 2021 a las 9:56 a. m.

- Disabled a buttload of thoughts related to things the mechadroids either cannot experience or shouldn't feel anything about. Likely missed some, there's literally hundreds to go through.

Actualización: 25 JUL 2021 a las 10:40 a. m.

- Updated to support RimWorld 1.3 and Ideology.
- (If VFE-Mechanoids is installed) Mechanoid parts can now be merged to create Mechanoid Components, and the reverse can also be done. Rebalancing them specifically to handle mod interaction there did not go as I'd hoped so this is a compromise.

Actualización: 2 MAY 2021 a las 1:00 a. m.

- Adjustments to be in line with changes to the Toolbox.
- "Food" re-enabled as well as other needs for Mechadroids, tired of working around them. Instead this is a compromise where they should never need to eat and can still just use the energy need until I can transfer them to the new way of handling energy needs for RimWorld 1.3.