RimWorld
Mechadroids
23개 중 11~20개 표시 중
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업데이트: 2021년 2월 19일 오전 8시 34분

- Added several "Vanilla Expanded Traits" traits to the disallowed list for Mechadroids. Lush, Stoner and Drunken Master for example.

This won't affect already generated Mechadroids. Removing/Replacing traits can be done easily with Character Editor in an existing save.

업데이트: 2021년 1월 26일 오전 9시 22분

- Added player Mechadroid faction to the whitelist so Royalty isn't a permanent cunt.

업데이트: 2021년 1월 12일 오후 3시 49분

- Options for drop rates should save properly now.

업데이트: 2020년 12월 2일 오전 8시 23분

- Mechadroids wearing every belt based gear in the colony should be fixed.

업데이트: 2020년 11월 26일 오전 9시 10분

- Added power cells (full and empty) to mechadroid faction pawn loot.
- Added power cells to mechadroid butchering.

업데이트: 2020년 11월 18일 오후 3시 24분

- Rebranding

업데이트: 2020년 11월 9일 오전 2시 52분

Fixed: Mechadroids market value being 0, they are now valued at the same (Alpha) or slightly more (Gamma/Delta) than a Human pawn.

업데이트: 2020년 10월 20일 오전 1시 52분

Small compatibility edit for the latest version of Humanoid Alien Races.

업데이트: 2020년 9월 16일 오후 9시 28분

I've been off doing things other than spending every day modding RimWorld for once so I'm completely blank on any other small changes that may be in this update but this should cover the major stuff.

- Power Cells now produce an empty version that can be recharged in a mechanoid workbench or machining workbench. Making Power Cells a reusable power source. I'm still working on a texture for a more automated process to handle this so the workbench recipes will be moved to that when it's ready.

- Fixes provided in the Toolbox should now mean you no longer receive errors about pawns not being able to feed prisoner Mechadroids. This error is a vanilla bug but one that wouldn't show up without mods adding pawns that do not eat food, which is an entirely vanilla XML option. More info than I need to share but felt it necessary since this is a very old issue I've had to fix twice now.

Future Update Info
Some things I'm currently working on are optional SRTS integration with a new shuttle designed as if the Mechadroids built it, as well as some weapons and apparel to make their factions a bit more unique.

I have a few more models of Mechadroid planned too, for some additional variety among them, but those will likely be in a later update along with optional Vanilla Expanded Framework integration for entirely custom settlement designs to reflect their needs and culture.

업데이트: 2020년 8월 27일 오전 3시 28분

- Fixed body group issue causing them to wear unlimited numbers of pants.