Steel Division 2

Steel Division 2

More div mod v2 (Plz download new version)
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Update: 24 Sep, 2020 @ 9:03am

Game Version = 40696
Mod Version = 2


Re-upload to fix the 0mb size bug

Update: 24 Sep, 2020 @ 1:07am

Game Version = 40696
Mod Version = 2


53rd Inf -
German artillery transports are there as I dont want to have to clone all the british ones
The beo. kubel is because thats the offmap I wanted and i havent figured out the offmaps just yet (im working on it though)
Multier munitions have been reduced to 8
1 card of crocodiles has been removed
Cromwells are now locked to B phase & cost 10pts more
Tank & arty tab price increase
Reduced support tab size

KG Walther -
all regular grenadier removed
! I may remove one card of StuGs
Fw 190 250kg + x4 50kgs replaced with Fw 190 x4 50kgs

102 ID -
Fw 190 250kg x4 50kg added

GrossDeuchland -
Pfusilier now have x1 g43 marksman
1 card each of Panther D and D fuh replaced with Panther A and A fuh
Begleit pios have +1 aval and Begleit Gren now come at vet 2
Slot cost increase across the board
1 card of Stuka zu fuss removed

24 Pz -
No changes

167th ID -
152mm Howitzers replaced with A19 122 mm howitzers
Tank, air and artillery slot costs increased
Reduced support and air tab size

9mech -
A 19 122mm howitzer removed

2 arm Honved -
Offmap added
Arty slot price increased
> Discord request: Nimrod HK cost 10 pts more and have 1 less aval each phase

25th ID -
Offmap added

Update: 23 Sep, 2020 @ 4:42pm

Changed unit avalability:

2nd armoured (Hungarian)
36/40M Nimrod (HK):
4 / 6 / 0 --> 3 /5 /-

Pz.Gren. Div. GrossDeuchland
Panzerfusilier:
8 / 16 / 24 --> 7 / 14 / 21

53rd Infantry
Multier Mun:
24 --> 8



Increased activation slot cost for multiple divisions:
Top is old and bottom is new



MatrixCostName_SOV_167_infantry_multi is MAP
[
( EDefaultFactories/reco, [1, 2, 3] ),
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 2, 2, 3, 3] ),
( EDefaultFactories/tank, [1, 2, 2, 3, 3, 3] ),
( EDefaultFactories/support, [1, 1, 1, 1, 2, 2, 3, 3, 4] ),
( EDefaultFactories/at, [1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/dca, [1, 1, 2, 2, 3] ),
( EDefaultFactories/art, [1, 1, 1, 2, 2, 2, 3, 4] ),
( EDefaultFactories/air, [1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0, 0] ),
]

MatrixCostName_SOV_167_infantry_multi is MAP
[
( EDefaultFactories/reco, [1, 2, 3] ),//3;6
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 2, 2, 3, 3] ),
( EDefaultFactories/tank, [1, 2, 2, 3, 3, 3] ),
( EDefaultFactories/support, [1, 1, 1, 1, 2, 2, 3, 3, 4] ),
( EDefaultFactories/at, [1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/dca, [1, 1, 2, 2, 3] ),
( EDefaultFactories/art, [1, 1, 1, 2, 2, 2, 3, 4] ),
( EDefaultFactories/air, [1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0, 0] ),
]


MatrixCostName_SOV_9_mechanized_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2, 3] ),
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 3, 4, 4] ),
( EDefaultFactories/tank, [1, 1, 2, 2, 3, 3, 4] ),
( EDefaultFactories/support, [1, 1, 1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/at, [1, 1, 1, 1, 1, 2, 2, 2, 2, 3] ),
( EDefaultFactories/dca, [1, 2, 3] ),
( EDefaultFactories/art, [1, 1, 2, 2, 3, 3] ),
( EDefaultFactories/air, [1, 2, 2, 3, 3] ),
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0] ),
]

MatrixCostName_SOV_9_mechanized_multi is MAP
[
( EDefaultFactories/reco, [1, 2, 2, 3] ),
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 3, 4, 4] ),
( EDefaultFactories/tank, [1, 1, 2, 3, 4, 5, 5] ),
( EDefaultFactories/support, [1, 1, 1, 1, 2, 2, 3, 4] ),
( EDefaultFactories/at, [1, 1, 1, 1, 1, 2, 2, 2, 2, 3] ),
( EDefaultFactories/dca, [1, 2, 3] ),
( EDefaultFactories/art, [1, 1, 2, 2, 3, 3] ),
( EDefaultFactories/air, [1, 2, 2, 3, 3] ),
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0] ),
]



MatrixCostName_GR_PzGr_GrossDeuchland_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 1, 2, 2, 3] ), //6
( EDefaultFactories/infanterie, [1, 1, 1, 2, 2, 3, 4, 4] ), //8
( EDefaultFactories/tank, [1, 1, 1, 1, 1, 2, 2, 2, 3, 3] ), //10
( EDefaultFactories/support, [1, 1, 1, 2, 2, 2, 3] ), //7
( EDefaultFactories/at, [1, 2, 2, 3] ), //4
( EDefaultFactories/dca, [1, 1, 2, 2, 3, 4] ), //6
( EDefaultFactories/art, [1, 1, 1, 2, 2, 3, 4] ), //7
( EDefaultFactories/air, [1, 1, 2, 3, 3] ), //5 - 52
( EDefaultFactories/defense, [0, 0, 0, 0, 0] ),//53cases 104pts
]


MatrixCostName_GR_PzGr_GrossDeuchland_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2, 2, 3, 3] ), //6
( EDefaultFactories/infanterie, [1, 1, 2, 2, 3, 3, 4, 4] ), //8
( EDefaultFactories/tank, [1, 1, 1, 1, 1, 2, 2, 2, 3, 3] ), //10
( EDefaultFactories/support, [1, 1, 1, 2, 2, 2, 3] ), //7
( EDefaultFactories/at, [1, 2, 2, 3] ), //4
( EDefaultFactories/dca, [1, 1, 2, 2, 3, 4] ), //6
( EDefaultFactories/art, [1, 1, 1, 2, 2, 3, 4] ), //7
( EDefaultFactories/air, [1, 1, 2, 3, 3] ), //5 - 52
( EDefaultFactories/defense, [0, 0, 0, 0, 0] ),//53cases 104pts
]





MatrixCostName_UK_53_infantry_FREE_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2] ), //4
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 2, 3, 3, 4] ), //10
( EDefaultFactories/tank, [1, 1, 2, 2, 3, 4] ), //6
( EDefaultFactories/support, [1, 1, 1, 1, 2, 2, 2, 3, 4] ), //9
( EDefaultFactories/at, [1, 1, 1, 2, 2, 2, 3] ), //7
( EDefaultFactories/dca, [1, 2, 3, 4] ), //4;10
( EDefaultFactories/art, [1, 1, 1, 1, 2, 2, 3, 3] ), //8;15
( EDefaultFactories/air, [1, 1, 2, 2, 2, 3, 4] ), //6;13
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0] ), //54cases
]

MatrixCostName_UK_53_infantry_FREE_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2, 3] ), //4
( EDefaultFactories/infanterie, [1, 1, 1, 1, 1, 2, 2, 3, 3, 4] ), //10
( EDefaultFactories/tank, [1, 1, 2, 3, 4, 5] ), //6
( EDefaultFactories/support, [1, 1, 1, 2, 2, 3, 4, 5, 6] ), //9
( EDefaultFactories/at, [1, 1, 2, 2, 2, 2, 3] ), //7
( EDefaultFactories/dca, [1, 2, 3, 4] ), //4;10
( EDefaultFactories/art, [1, 1, 1, 2, 2, 2, 3, 3] ), //8;15
( EDefaultFactories/air, [1, 1, 2, 2, 3, 4] ), //6;13
( EDefaultFactories/defense, [0, 0, 0, 0, 0, 0] ), //54cases
]


Update: 22 Sep, 2020 @ 10:21pm

MatrixCostName_HUN_2_armoured_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2, 2, 3] ), //5;9 - 2;2
( EDefaultFactories/infanterie, [1, 1, 1, 2, 2, 2, 3, 3, 4] ), //9;20 - 7;12 - 13
( EDefaultFactories/tank, [1, 1, 1, 1, 1, 2, 2, 3, 3, 4] ), //10;18 - 8;10 - 23
( EDefaultFactories/support, [1, 1, 1, 2, 2, 3] ), //6;12 - 6;10 - 33
( EDefaultFactories/at, [1, 1, 2, 3] ), //4;8 - 3;4 - 38
( EDefaultFactories/dca, [1, 1, 2, 2, 3] ), //6;11 - 3;3 - 41
( EDefaultFactories/art, [1, 1, 1, 2, 2, 3, 4] ), //8;14 - 4;5 - 46
( EDefaultFactories/air, [1, 1, 2, 3, 3, 4] ), //6;10 - 3;4 - 50
( EDefaultFactories/defense, [0, 0, 0, 0] ), //50 cases 105pts
]

MatrixCostName_HUN_2_armoured_multi is MAP
[
( EDefaultFactories/reco, [1, 1, 2, 2, 3] ), //5;9 - 2;2
( EDefaultFactories/infanterie, [1, 1, 1, 2, 2, 2, 3, 3, 4] ), //9;20 - 7;12 - 13
( EDefaultFactories/tank, [1, 1, 1, 1, 1, 2, 2, 3, 3, 4] ), //10;18 - 8;10 - 23
( EDefaultFactories/support, [1, 1, 1, 2, 2, 3] ), //6;12 - 6;10 - 33
( EDefaultFactories/at, [1, 1, 2, 3] ), //4;8 - 3;4 - 38
( EDefaultFactories/dca, [1, 1, 2, 2, 3] ), //6;11 - 3;3 - 41
( EDefaultFactories/art, [1, 1, 1, 2, 2, 3, 4] ), //8;14 - 4;5 - 46
( EDefaultFactories/air, [1, 1, 2, 3, 3, 4] ), //6;10 - 3;4 - 50
( EDefaultFactories/defense, [0, 0, 0, 0] ), //50 cases 105pts
]





MatrixCostName_KampfGruppe_Walther is MAP
[
( EDefaultFactories/reco, [1, 2, 2, 3] ), //4;7 -
( EDefaultFactories/infanterie, [1, 1, 1, 1, 1, 2, 2, 2, 3, 4] ), //10;20 -14;27
( EDefaultFactories/tank, [1, 1, 2, 3, 4] ), //5;11 -19;38
( EDefaultFactories/support, [1, 1, 1, 2, 2, 3] ), //6;10 -25;48
( EDefaultFactories/at, [1, 1, 2, 2, 2, 2, 2, 3, 4] ), //9;19 -34;67
( EDefaultFactories/dca, [1, 1, 1, 1, 2, 2, 3, 3] ), //8;14 -42;81
( EDefaultFactories/art, [1, 1, 2, 2, 3, 4] ), //6;13 -48;94
( EDefaultFactories/air, [1, 2, 3] ), //3;6 -51;100
( EDefaultFactories/defense, [0, 0, 0, 0] ), //
]

MatrixCostName_KampfGruppe_Walther is MAP
[
( EDefaultFactories/reco, [1, 2, 2, 3] ), //4;7 -
( EDefaultFactories/infanterie, [1, 1, 1, 1, 2, 2, 2, 3, 3, 4] ), //10;20 -14;27
( EDefaultFactories/tank, [1, 1, 2, 3, 4] ), //5;11 -19;38
( EDefaultFactories/support, [1, 1, 1, 2, 2, 3] ), //6;10 -25;48
( EDefaultFactories/at, [1, 1, 2, 2, 2, 2, 2, 3, 4] ), //9;19 -34;67
( EDefaultFactories/dca, [1, 1, 1, 1, 2, 2, 3, 3] ), //8;14 -42;81
( EDefaultFactories/art, [1, 1, 2, 2, 3, 4] ), //6;13 -48;94
( EDefaultFactories/air, [1, 2, 3] ), //3;6 -51;100
( EDefaultFactories/defense, [0, 0, 0, 0] ), //
]



Update: 22 Sep, 2020 @ 9:48pm

Game Version = 40696
Mod Version = 2

fixed bug with 53rd infantry where the deck wouldn't save when you added supply trucks

Update: 22 Sep, 2020 @ 9:30pm

Game Version = 40696
Mod Version = 2

This mod adds 6 new divisions; 2 Soviet, 1 British, 2 Hungarian, and 3 German divisions, which are all based on historical formations.

For the British, the53rd british infantry division with RAM kangaroos, shermans, crocodiles, and cromwells.
For the Soviets, the 9th mechanized corps supported by a SU-57 battalion and 167th rifle division supported by a heavy tank battalion with IS-1s.
For the Hungarians, the 25th infantry division supported by a Zrinyi II battalion and 23rd Panzer in phase C, and the 2nd armored division with a few panthers and tigers, medium German armor, and hungarian light armor.
For the Germans, the 102nd infantry, supported by a Jagdpanzer 38(t) battalion, Pz.Gren. division Grossdeuchland with a full Tiger battalion and StuG battalion, 24th panzer, equipped with StuG IV and lots of Ersatz troops, and KampfGruppe Walther with Fallchrimjager and Luftwaffe troops, and Panzer IV/70s and SdKfz 251/21s from Panzer brigade 107.

The mod adds 16 new units.
Unfortunately I don't know how to make models, so they use substitute models currently in game or are models currently only used in the campaign.

all new divisions require no DLC to play.

Enjoy!



In the works:
- Division descriptions (4/6 complete)
- 2 more Soviet divisions
- 1 more German division
+ more, if I can find more interesting/unique divisions. Suggestions are welcome!

Update: 22 Sep, 2020 @ 3:30pm

Game Version = 40696
Mod Version = 2

Update: 20 Sep, 2020 @ 6:21pm

Game Version = 40696
Mod Version = 2

Update: 20 Sep, 2020 @ 6:18pm

Game Version = 40696
Mod Version = 1

Update: 20 Sep, 2020 @ 12:22am

Game Version = 40696
Mod Version = 1