Call to Arms
Colts Halo Factions
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Actualizare: 15 dec. 2020 @ 5:22

Update 39:

Added the static mounted UNSC machine gun (Reach model)
Added halo 3 sounds to the static turret
Made the static turret buildable by unsch3 engineers in skirmish/multiplayer
Added field icons for the static turret
Added xx effect for the static turret

Did some compressing to reduce the mods file size
(Not done much testing to see if this has messed with anything though)

Deleted the bootleg wraith from the vehicle/cov folder

Actualizare: 11 dec. 2020 @ 7:24

Update 38:

Added the UNSC Hornet (in the unsch3 folder under vehicles)
Gave the hornet a warthog chaingun and the rocket pods (basically an edited version of my banshee's loadout)
Added x and xx models for the hornet
Added halo 3 sounds to the hornet
Added the hornet to the UNSCH3 reinforcement list
Added the hornet to the ai purchase list
Added field icons for the hornet

Added a ui name for the warthog rocket pods weapon
Added a ui name for the rocket warthog
Reduced the projectile speed of the banshee fuel rod cannon
Changed the rocket model of the banshee fuel rod shot to a smaller shell
Fixed the banshee not being able to switch to the fuel rod cannon in direct control

Actualizare: 9 dec. 2020 @ 16:59

Update 37:

Added the covenant banshee (halo reach model)
Added halo 3 sounds to the banshee
Added an AT fuel rod gun to the banshee
Added x and xx models for the banshee
Added the banshee to the COVE reinforcement list
Added the banshee to the ai purchase list
Added field icons for the banshee

Actualizare: 4 dec. 2020 @ 16:35

Update 36:

Added an armed variant of the reach pelican (hr_pelican_armed)
Added field icons for the armed pelican
Added the armed pelican to the unsch3 reinforcement list in skirmish/multiplayer

Fixed a bug with the scorpion spawning with a 115 shell that could cause a crash

Actualizare: 2 dec. 2020 @ 16:48

Update 35:

Added the UNSC pelican (Reach model) (unarmed variant)
(The green colour is my own tint, the #grey texmod is the original texture)
Added Halo 3 sound effects to the pelican
Added xx texture for the pelican
Added field icons for the pelican
Added the pelican to the unsch3 reinforcement list

Reduced the scorpion shell calibre from 115 to 105
Added field icons for the passenger warthog
Added a second variation of the reach ghost (hr_ghost_ai) which is meant for the ai to use, as it has the strafing turning style that my CE ghost has.
Replaced the hr_ghost in skrimish with the hr_ghost_ai
Increased the armour rating on the reach ghosts so that they have a bit better survivabiltiy against small arms
Increased the range on both ghost cannon variations, mainly for the sake of the banshee which often won't fire due to range
Added 3 new zealot units to the cove folder (sword, carbine, sniper)
Added 4 zealot units to the COVE reinforcement list in skirmish
Added 3 of the 4 zealot units the ai purchase list (excluded the energy sword unit)
Added an engineer voice pack using sound files from halo reach
Gave the COVE engineer the new voice pack
Added an X model for the hr_wraith

Actualizare: 28 nov. 2020 @ 16:52

Update 34:

Added the unsc scorpion (halo reach model) (includes x and xx models)
Added halo 3 sounds for the scorpion
Added field icons for the scorpion
Added the scorpion to the unsch3 reinforcement list
Added the scorpion to the ai purchase list

Added a halo reach ODST voice pack (3 variations)
Gave the unsch3 odst units that had male voices the new reach odst voices instead
Gave all the odst units in halo/reach/unsc the new reach odst voices
Updated the rocket warthog field icon
Added field icons for the reach gauss warthog and chaingun warthog

Actualizare: 18 nov. 2020 @ 15:12

Update 33:

Added a new covenant wraith (halo reach model) (includes xx model)
Added halo 3 sounds to the wraith
Added field icons for the wraith
Added the wraith to the cove reinforcement list
Added the wraith to the ai purchase list

Added the glowing effect to the h2a elite rangers helmet lights and eyes
Increased the range of the wraith cannon

Actualizare: 15 nov. 2020 @ 15:32

Update 32:

Added covenant phantom
Added halo 3 sounds for the phantom
Added x and x models for the phantom (for some reason the turret model stays pristine, unsure how to fix it yet)
Added a field icon for the phantom
Added the phantom to the COVE reinforcement list in skirmish/multiplayer
Added a glow effect to the phantom (you need to go into your video settings and enable glow to see it)

Moved the driver position on the reach ghost further forward and down slightly
Removed some IWHBYD lines from the Nolan North marine voice
Removed the engineer from the ai purchase list since as far as I'm aware, the ai doesn't use mechanics
Increased the chance of the ai deciding to spawn a ghost when playing as COVE
Reduced the chance of the ai spawning marksman squads as UNSCH3
Created field icons for the covenant infantry
Added the glow effect to the lights on the grunt backpacks

Actualizare: 12 nov. 2020 @ 15:42

Update 31:

Added covenant Ghost (halo reach model) (includes x and xx models)
It can't strafe like my CE one, but it's much easier to control directly
Added the new ghost to the cove reinforcement list in skirmish, replacing the CE ghost
Added the new ghost to the ai purchase list
Added sounds for the ghost (halo 3 ghost sound files)
Added halo 3 ghost weapon sound to the new ghost
Reduced the price of the new ghost from 160MP to 90MP (not including price of the elite driver)

Deleted the ghostold vehicle
Created a field icon for the reach ghost and a temporary one for the rocket warthog
Created some custom field icons for the unsch3 infantry units

Actualizare: 10 nov. 2020 @ 16:34

Update 30:

Added the rocket warthog (halo reach model obviously) (includes x and xx models)
Nerfed the gauss warthog a bunch;
Damage reduced, Slower rate of fire, Armour piercing value reduced, Ricochet removed

Gave the h2a elite ranger a more unique skin;
Gave them the halo 3 commando helmet
Desaturated and darkened visible skin to look like a sealed bodysuit
Made the blue's on the armour cyan and less saturated
Replaced the cove "Elite team" in skirmish with "Elite ranger team" containing 3 elite rangers
Added Covenant engineer skin (halo reach model)
Created engineer unit in cove folder
Added engineer to the cove reinforcement list in skirmish (function as an engineer and medic for reviving)

Renamed h2a_elite_test skin to h3_elite
Gave h3_elite the regular h3_helmet
Deleted elite_test from COVE folder
Added halo 3 "elite" unit to new folder human/halo/halo 3/covenant

Edited the h2a elite zealot texture to be less orange and more golden/yellow (old texmod is zealotold now)
Increased the grunt specops ultra's health to 300
Moved the reach unsc units 1 folder deeper, into a unsc folder sorry if that messes with anyones maps
Used the more orange grunt texture to create a unit inside human/halo/reach/covenant-grunt_minor