Rivals of Aether

Rivals of Aether

Jerma985
Mostrando 1-4 de 4 aportaciones
Actualización: 12 OCT 2020 a las 16:16

v2.0

Actualización: 31 AGO 2020 a las 20:08

v2.0

Improvements:

+ Added CPU AI to the character
+ Multiple fixes to taunt including timing, overlays, scaling, etc.
+ Adjusted hitboxes to dash attack
+ Changed the timings for some sound effects
+ Replaced fstrong hitsound
+ Tweaked f-air frame data and animation properties
+ Fixed all bugs related to nspecial
+ Nspecial has a more normal sound effect and doesn't sound like lewd actions playing through tinny McDonald's speakers
+ Fspecial has a hurtbox
+ Fixed some more particle effects related to fspecial
+ Up special no longer clips into the ground consistently
+ Increased speed during the last window of up special

Actualización: 25 AGO 2020 a las 16:23

v1.2

Improvements:

+ (Hopefully) fixed a bug where specials would cause the JEX gauge to have negative values
+ Fixed a bug which crashed the game if nspecial is used for too long
+ Fixed a bug where nspecial could cause the JEX gauge to pass 10000. The animation now ends when that value is reached
+ Fixed a bug where hitboxes 2-4 of fspecial loaded incorrectly

To-Do:

- Adjust uspecial hurtbox so it rotates with the sprite when re-directing its path
- Add AI for fights against CPU opponents
- Fix various bugs caused by multiple Jeremy Elbertsons on-screen at once
- Make the rewinding phase of dspecial non-actionable
- Make taunt uninterruptible and impossible to cancel
- Fix audio syncing issues with super move
- Replace placeholder CSS icon

Actualización: 20 AGO 2020 a las 20:19

v1.1