Left 4 Dead 2

Left 4 Dead 2

Master Script Controller
11-20 van 22 items weergegeven
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Update: 27 sep 2020 om 9:31

Added new commands to the advanced command processing controller.

Added new backend flags.

Some other stuffs.

Update: 25 sep 2020 om 9:22

Altered some code to work with new functions added with the update including colored text chat!

Fixed an issue caused by new update regarding the update's change to sb_add.

Update: 23 sep 2020 om 12:16

Fixed a thing.

Update: 23 sep 2020 om 7:38

Added another check to scan for the local host.

Added new command to scan for local host if script failed to detect it.

Update: 23 sep 2020 om 6:15

Fixed an issue caused by valve's function putting a space at the end of the file.

Update: 21 sep 2020 om 23:18

Added more stuffs.

Update: 17 sep 2020 om 11:28

Added "@Single" filter.

Altered @Alive and @Dead to use .IsDead() and .IsDying() because the game sometimes doesn't accurately report alive/dead state.

Changed the default gamemode script scope to default off aggressive for coop and realism. Apparently it was overriding the coop and realism default values causing tanks to instantly aggro as soon as they spawned.

Changed a bunch of stuffs.

Update: 7 sep 2020 om 3:42

Added too many things to list here including new backend admin support system and advanced target filtering.

Update: 26 aug 2020 om 8:23

Added more function support.

Update: 25 aug 2020 om 15:36

Added new chat command:

/MSC_ADDSCRIPTS <SCRIPT NAME>

Added host authorization key system. This system automatically detects the host and adds it to msc_host.txt file so only the host can activate MSC commands.

You may see your character typing random characters when you first join in. This is just the MSC system authorizing the host as an authorized user for the first time.