Ravenfield
[EA25] [COD] Scrapyard
12개 중 1~10개 표시 중
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업데이트: 2020년 11월 7일 @ 오전 10시 08분

last update ever. changed lighting to be brighter for characters. will be uploading new pics to the page

업데이트: 2020년 10월 26일 @ 오후 4시 33분

more behind the scenes optimization. also fixed a crate clipping through the ground

업데이트: 2020년 10월 7일 @ 오후 10시 43분

behind the scenes optimizations, fixed Cloth Physics issue, reduced filesize from 28 MB to 27 MB
fixes and optimizations will be ported to Highrise and Skidrow

업데이트: 2020년 10월 1일 @ 오전 11시 36분

fixed some trash (floating dumpster and bin at west warehouse)

업데이트: 2020년 9월 25일 @ 오전 8시 22분

Lowered the intensity of office lights. You should no longer be blinded by the wrath of Apollo.

업데이트: 2020년 9월 24일 @ 오후 1시 18분

woah! A new update for scrapyard after a whole month???

Changed lighting to baked for better performance
Changed collisions to be less annoying
edited grass

업데이트: 2020년 8월 26일 @ 오후 7시 25분

1.5 Balance Update (Again)

Added new flags: Red Crane (Northwest Corner) and Loading Zone (Southeast Corner)
Slightly smaller capture zones, but still bigger than the initial versions
Changed a few barrels to be bigger/smaller

The 1.4 update made the map a bit too easy in my opinion. The new flags lets the bots use more of the terrain leading to more battles throughout the map.

Added map select icon.

If you're still reading this, this update should be the last one. Next map I'm working on is Highrise from Modern Warfare 2. Someone else already made and uploaded Highrise, so check out their version too!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1773787013

업데이트: 2020년 8월 26일 @ 오전 7시 00분

1.4 Balance Update

Made flag capture range larger. Moved normal flag spawns to be a bit further away from the flag. Removed some grass.

업데이트: 2020년 8월 22일 @ 오후 10시 28분

1.3 Remade the terrain, fixed collision issues (hopefully)

업데이트: 2020년 8월 21일 @ 오전 10시 57분

1.2 Better pathfinding so more battles in the middle of the map. Added fire sound effect to the burning tank. Probably won't hear it when there is a ton of gunfire but it's there for the aesthetic.