Arma 3
SABRE: Commandos
Viser 1–10 av 23 bidrag
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Oppdatering: 3. nov. 2020 @ 14.29

v2.51
- Fixed a bug that caused the mission's progress to be halted as a result of the 2.00 update to Arma 3

Oppdatering: 1. aug. 2019 @ 0.49

v2.5
- Fixed issues caused by the Contact update involving my custom functions triggering objectives to be completed
- Updated functions library
- Adjusted Sabre team's loadouts a bit
- Reduced AIS stabilize time by 5 seconds
- Reduced AIS revive time by 5 seconds
- Changed the town center marker to be less bright green

Oppdatering: 15. juni 2019 @ 17.07

v2.45
- Adjusted loadscreen text to be more centered (using different method than v2.4's)
- Removed Revo's subtitle function and added my own, which will now handle subtitles
- Adjusted subtitle timings a bit

Oppdatering: 6. apr. 2019 @ 13.35

v2.4
- Fixed the Bravo Attack support not being distributed to the squad leader on dedicated servers
- Fixed some grammatical errors in the briefing
- Fixed "missing paramWeather.hpp" bug
- Added dynamic simulation to help increase mission performance.
- Updated to the newest version of Phycho's revive
- Added autosaves for singleplayer
- Added ambient soundtrack
- Adjusted the loadouts of Sabre team
- Adjusted loadscreen text to be more centered
- Changed how subtitles are handled by using Simple Conversation Script by Revo

Oppdatering: 16. sep. 2017 @ 23.44

v2.3
- Updated to Phycho's revive v24062017 (This should fix the AI not moving when getting revived, which occured in a earlier version.)
- Added a roadblock at the bottom of the hill as you enter Oreokastro
- Changed a roadblock vehicle to the new Van added in Laws of War update
- The sniper can now be revived once he has been rescued
- Added an enemy patrol outside of the village
- Changed how most of the dialog is displayed to match my current mission format
- Added new parameters (Stealth, Fatigue, Custom difficulty)
- The mission will fail if all of members Sabre Team are down at the same time
- Moved the darter UAV on top of a table
- Made the ambient animations the are playing on the NATO units in the staging area multiplayer friendly
- Added some more stuff at the staging area
- Tweaked some of the scripts to match my current mission format
- Updated functions library

Oppdatering: 20. apr. 2017 @ 20.51

Hotfix - Fixed a spelling error in the intro screen.

Oppdatering: 19. mars 2017 @ 21.47

v2.25
- Fixed insertion heli's path (new update screwed it up)
- Added a different subtitle style to Blazerunner's insertion dialog (let me know if you like it cause I may add it for every subtitle in future updates)
- Corrected some spelling and grammar errors in the briefing
- The Hunter HMG at staging area is now damaged physically
- Updated to Phycho's revive to the new 15102016 version even though it says its the 21022016 version in the briefing.
- Changed the objective icon for the weapons cache objective in the briefing.

Oppdatering: 18. okt. 2016 @ 15.13

v2.2

- Removed the ability to revive the sniper because it was causing problems.

Oppdatering: 13. okt. 2016 @ 18.07

v2.1

- Updated my fuctions folder
- The sniper now has a hold action (hold space) to free him

Oppdatering: 10. okt. 2016 @ 18.13

* Hotfix
- Fixed Bravo's marker not updating with their location
- Fixed Foster's name not appearing correctly in multiplayer lobbies