Left 4 Dead 2

Left 4 Dead 2

L4D1 Common Infected Overhaul
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Opdatering: 24. sep. 2020 kl. 19:35

LAST STAND PATCH #2
-Fixed the baggage handlers not having gore
-Fixed the TSA agents not having gore
-Fixed the TSA agents displaying inacurate wounds
-Fixed the Last Stand baggage handler with a helmet and female baggage handler having texture conflicts.

Opdatering: 24. sep. 2020 kl. 17:02

LAST STAND FIX

After the Last Stand update, a couple of models looked either wrong, or straight up had errors. At first I thought that it was the update's fault, but in the end, it was a bunch of typos. Since before there was no gore, I was never able to test the models under those scenarios. Every problem that I am aware as of now has been fixed. This includes:

-Fixed workers turning into missing textures after gored
-Fixed most faces losing all their color
-Fixed the first old face turning blue after gored. This was caused because the game was using the post-update vmt, which meant that it wasnt using the shader, but instead the diffuse.
-Fixed some wounds displaying inacurately

And also, features from the update have been included into the mod

-The police officers now can drop their tonfas

And another bugfix unrelated to the Last Stand
-Cleaned up the edges of the reflective worker's texture

Opdatering: 24. sep. 2020 kl. 9:35

-Added another skin for the worker, this one was used in the beta and it had yellow shoulders and reflective stripes in the arms. I made the stripes actually reflective and of course, colorization, and added stripes to the pants like real life reflective overalls.
-Added gloves variant for the short sleeve workers
-Fixed a problem with the worker's texture where the blood and dirt masks would be misaligned
-Fixed a problem where the workers would have missing textures if burned and gibbed at the same time
-Updated the worker gradient file to feature colors from real life overalls, for more realism.
-A bug that I'm fully aware but sadly can't fix is that the edge where the different colors of the worker meet has a brighter line. This is impossible to fix and even Valve had this problem with the clown's pants, so I did what they did to make it less noticeable. I'll update this in the future to hopefully get rid of this annoying problem that delayed this update an entire day.

Opdatering: 22. sep. 2020 kl. 21:24

-Added 2 new t-shirt designs and 2 new shirt designs for the casual males with textures from the beta, like the t-shirt with stripes and the shirt with dots, so now they have twice as many combinations.
-Added common_male_head_04
-Replaced common_male_head_01 with common-male_head_04 for the workers, for both variety, and unique faces.
-Fixed an issue where the casual male's shoes would have white pixels. Special thanks to ConViv993 for reporting this problem.

Opdatering: 21. sep. 2020 kl. 23:54

-Restored the male suit faces and prepared the model for the Last Stand. So now the mod is ready for the Last Stand!
-Re-made the 4th worker face to have his original beta look, since his retail face was copy-pasted from another beta face that will be added in the future.
-Fixed a couple of seam issues with the 3rd suit face (white beard guy)
-Corrected a LOD issue with the suit males, where the lod 20 level would be ignored and they would skip to lod 40

Opdatering: 20. sep. 2020 kl. 0:46

-Added back all the faces for the nurse, now with the skinfamilies ready for the Last Stand's gore
-Added a couple of faces that never made it to retail, like all the black faces, all the police faces, and the military face
-Fixed the hairline of the second common male face, and the first black face, so they can now be used with all the heads.
-Fixed the third police face and the military face's blood mask having some reflective pixels
-Fixed white pixels in the first police face's hair
-Fixed seam issues with the third worker head's neck, and gave him retail uv's
-Updated the first worker face for the beta version instead of the alpha version. So now he is't an upscaled 512x512 texture, but a native high definition texture
-Gave the first police face more unique blood patterns
-Removed the rural males. I was testing them in-game and accidentally added them in the update's files
-Updated the workers and the cop's model faces so they have more variety and unique faces
-Fixed an issue where the second black face would be too shiny.
-Added detail masks to the first common head

Opdatering: 19. sep. 2020 kl. 0:18

-Updated the police, workers and male casuals for both the Last Stand's qc setup and to add more face variety.
-Added the second male face, a face that never made it to the final game. I corrected his hairline so he can be in more than 2 heads.
-Added the rest of the police faces, the beta military head (It was also used for the military dead body), and 2 black faces.

Up next comes updating the rest of the models for the Last Stand QC setup. biggets change will be that the nurses will have all their faces again. If you want to know why the face amount was lowered and then increased again, ask in the last stand update discussion.
After all the models are ready for the update I will wait for it to be released, and after learning the new systems, I'll continue with the development of the mod.

Opdatering: 14. sep. 2020 kl. 22:05

-Added burning and wounded vmt's for the 4th worker face and the third asian face, that didn't have them.
-Removed the old casual male textures and materials that where now unused after I updated the model. This reduced the file size 20mb
-Added the third female suit face to the nurses. I had forgotten to add all 7 faces, and instead I was only using 6. Special thanks to Javelin por pointing this out.

Opdatering: 14. sep. 2020 kl. 13:29

-Fixed casual males sometimes having the old face with the worker head, and looking bad because the hairline is different
-Re-made the first suit face, so it now doesn't have the cartoony ambient oclusion and the extreme contrast
-Re-made the first asian face. it now isn't so pale and I added some detail and dirt layers so its not so blurry.

Opdatering: 13. sep. 2020 kl. 23:24

-Improved hit detection of all models, and added bonemerge values. This doesn't affect gameplay, but it will help later when the gore is restored. The rendered wounds should be more accurate to what you shot or sliced. So when you shoot a leg, the leg flies off.