Rivals of Aether

Rivals of Aether

Lopunny
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Actualizare: 12 sept. 2020 @ 9:59

v2.1

General:
> New preview
> Wall-e Support added
> Mt. Dedede support changed
> New css icon
- Pratland (3 > 9)

Fair:
- Start up (8 > 10)
- Lifetime (10 > 12)
+ Damage (6 > 8)
+ Angle (32 > 30)

Dair:
- Start up (10 > 12)
? Angle (190,350 > 180,0)

Uair:
- Slightly less Base knockback

Dattack:
- Soft armor comes out frame 6 instead of 3

Uspecial:
- Cancel into special increased to frame 5 instead of frame 3
+ The first hit goes slightly faster (16 > 12)
? Hspeed removed for first hit
? Angle[Input] (70 > 85)
+ Knockback growth[Input] (0.6 > 0.65)

Actualizare: 11 sept. 2020 @ 11:10

v2.0

General:
New stand and crouch hurtbox
Slightly changed the offset of walljump to fit better in the hurtbox

Uair:
- Startup (12 > 16)
+ Every hitbox but the spike one had a 0.1 increase in knockback growth
- Angle (spike) (322 > 330)
+ First hitbox base knockback increased by 2
- Base Knockback (Spike) (7 > 6)
? Whifflag added
+ Endlag (12 > 10)
* The move felt too fast for a disjoint

Dspecial:
? Hitting somebody while falling will make them go through platforms
+ Increase base knockback for when you land (6 > 8)
? Before the move starts she does a minor bounce instead of falling slowly

Nspecial:
? Shorter hop when it is fully charged
- Increased the minimum charge time from 4 frames to 6
- Max charge time increased from 40 frames to 45 frames
? Added whifflag
? Redesigned the charge instead (16,16,15,15,15) it would go (13,13,14,14,15)
+ Endlag (16,16,15,15,15) > (13,13,14,14,15)
- Mildly increased cooldown

Fspecial:
+ Endlag [Held] (32 > 25)
- Hspeed [Held] (11 > 10)
- Startup (20 > 22)
- It is slower on the ground by 6 frames
? Fixed a bug that if the other player is at the end of a platform it would send them upwards instead of the intended angle

Dattack:
+ Endlag (26 > 18)
? Whifflag added
+ Angle (45 > 42)
+ Knockback growth (.7 > .75)
- Start up (10 > 16)
+ Increased base knockback by 1
+ Increased damage by 1
? Removed the extra Hspeed
? Changed how the frames are in the move
* Dattack felt too spammable so i made it slower
* It also didn't have kill power so I increased the knockback

Ustrong:
+ Sweetspot moved to the end of the ears
+ Sweetspot hitbox increased in size
- Startup (10,8[18] > 11,9[20])
- Endlag (16 > 18)
+ Weaksour hitbox Base knockback (9 > 10)
+ Weaksour hitbox damage (7 > 9)
* Now It should be a better anti air as her sweetspot is more in the air

Fstrong:
- Start up (12,6[18] > 14,8[22])
- End lag (15 > 20)
* it was really spammable

Nair:
- Start up (7 > 8)
- End lag (9 > 10)
+ Damage increased by 2
+ Knockback growth increased by .1

Jab:
Increase hitbox size

Actualizare: 1 sept. 2020 @ 10:12

v1.93

Ftilt:
Offset changed
Hitbox extended

Bair:
Offset changed
Sweetspot Damage (7 > 8)

Fair:
Offset changed
Range increased
Lifetime (7 > 10)

Nair:
Offset changed

Uair:
Offset changed
Start up (10 > 12)

Dair:
Offset changed

Uspecial:
You can cancel the move in the air when you do the first hit
First hit damage (2 > 4)
Offset changed

Ustrong:
Start up (20 > 18)
* start up is window 1 and 2 combined
Hitbox size slightly increased

Fstrong:
Hitbox size increased

Dstrong:
Hitbox size increased
Offset changed

Fspecial:
Offset changed

Nspecial:
Mild cooldown change

Actualizare: 28 aug. 2020 @ 17:47

v1.92


Nspecial:
You can hold the move or hold it as early as frame 4 to do the move
Max (12 Uncharge, 13 I, 14 II, 15 III, 16 charged)
*trying to learn how to make chargeable move that aren't smash attack

Fspecial:
Changed the input from up to special if held
Changed that you go farer if you held special
Whifflag added
Endlag <held> (28 > 32)
Damage <Held> (9 > 10)
Damage <Not Held> (8 > 9)

General:
Added dracula support
Added toon link support

Actualizare: 23 aug. 2020 @ 12:39

v1.91

General:
Wavedash speed (1.35 > 1.40)
Speed slightly increased

Nair:
Fixed a hitbox bug where the weak hitbox doesn't show

Dspecial, Dattack:
Endlag slightly lowered

Bair:
Endlag (10 > 9)

Fspecial:
you now get a tiny bit of armor

Uspecial:
Goes slightly higher

Actualizare: 21 aug. 2020 @ 16:23

v1.9

General:
New alts, Yellow white, Shadow, Halloween, Easter
Removed alts, Yellow


Uair, Nair, Uspecial, Fspecial, Dattack, Dspecial, Nspecial:
Range improvements
Minor changes

Dattack:
Whiff lag removed
Endlag (20 > 30)

Dspecial:
Endlag (24 > 32)

Fspecial:
Hitbox added for more protection

Nspecial:
Get a minor jump boost before the 3rd hit
Made it easier to combo with
Damage increased (9 max > 11 max [14 max if held])

Actualizare: 19 aug. 2020 @ 7:42

v1.8

General:
A lot of sounds changed.

Ustrong:
Knockback increased
Hitbox moved by 3 X spaces

Fair:
Angle (55 > 32)
Knockback growth (.6 > .4)
Base Knockback (7 > 6)
Startup and Endlag increased by 2 frames

Actualizare: 14 aug. 2020 @ 7:53

v1.7

General:
Jump 15 > 13
Djump 10 > 12

Fair:
Hitbox range increased
Angle (65 > 55)

Fspecial:
Hitbox changed to fit the move

Dtilt:
Range increased
Angle (60 > 50)

Ustrong:
Startup (14 > 12)

Ftilt:
Hitbox lifetime (3 > 5)
Endlag (9 > 8)

Utilt:
Range changed
Hitbox lifetime (3 > 4)

Uspecial + Down:
Knockback growth 0.5 > 0.6

Actualizare: 13 aug. 2020 @ 19:06

v1.6

Fspecial:
Angle (40 > 35)
Knockback growth (0.5 > 0.6)

Mt.Dedede support added

Actualizare: 10 aug. 2020 @ 19:33

v1.5

Milk Chocolate has a different win screen from the others.
Mild A.I changes