Rivals of Aether

Rivals of Aether

Lopunny
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Opdatering: 10. aug. 2020 kl. 9:37

v1.4

General:
Hurtboxes are now greener it is easier to tell where she can get hit or not
Hurtbox to some moves changed
Platform updated

Fstrong:
Hitbox slightly increased

UStrong:
New hitbox around the head area. It's weaker.

Fspecial:
Angle (45 > 40)


Nair:
Weak hit knockback growth (0.1 > 0.2)
Damage (2 > 3)

Uair:
New hitbox around the ears area
The first hitbox base knockback 7 > 6

Bair:
Range increased
Start-up (7 > 8)
Sweetspot hitbox has been added
Sourspot knockback growth (0.6 > 0.5)
Landing Lag (10 > 12)

Dspecial:
Hitbox range more upwards.
* It was too low

Alts:
Added - Chocolate, Purpleish

Opdatering: 9. aug. 2020 kl. 20:08

v1.3

Uspecial + Down:
Does less knockback than the normal upspecial
Sends up more distance than normal upspecial

Uspecial:
Goes less distance

Dspecial:
You now have to fall a certain amount of frames before being able to jump out
If you hit a player while in the falling state then you will be able to jump out unless you are in the landing state
If you press up before falling you will fall slower but do less knockback
Minor differences with normal Dspecial and Dspecial + up
- You fall slower
- Less knockback
- Landing Lag (24 > 18)

Nspecial:
Less hitpause

Fspecial:
Now can go off ledge if on ground
If you press up before she starts moving it will do more damage but more endlag.

Parry:
Changed the offset because it was off

Ftilt:
Changed some stuff to make it more of a combo move

Nspecial:
Knockback growth (.5 > .4)
Angle (170 > 160)
Base Knockback (6 > 5)
Damage (10 > 8) [All together]
* Less knockback for combos.

Alts:
Minor Order changes to the alts
Minor Color changes to make the alt look better.
New alts: Milk Chocolate, Red white, Yellow

This patch took a lot of effort & time

Opdatering: 9. aug. 2020 kl. 14:02

v1.2

Dattack:
Endlag (23 > 20)

Utilt:
Endlag (8 > 7)

Ftilt:
Knockback Growth (0.6 > 0.4)
Starting lag (8 > 7)
Endlag (10 > 9)
* This move felt more like a combo move

Ustrong:
Base knockback (8 > 9)

Fair:
Hitbox is out for longer
2nd window lasts longer

Fspecial:
Changed the code slightly so the one use thing would work
If you hit someone and you didn't get parried then you can cancel it will anything but parrying, air dodging or strong attacks

Uspecial:
You can cancel into tilts if you are not going upwards
You can cancel the first hit to go into the second hit

Opdatering: 9. aug. 2020 kl. 8:51

v1.1

The 1.0 one didn't have a thumbnail.

Balance changes and maybe more alts soon.

This is technically the second version.
There might be minor jank.