STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
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Update: 7 Nov, 2023 @ 10:56am

Minor hotfix to address the issue with the StarViper starfighter. It has been fixed.

Update: 30 Oct, 2023 @ 9:04pm

* Stormtroopers will now come in 2 squads, with each squad made of 10 stromtroopers.

* Rebel Trooper will now come in 3 squads, with each squad made of 6 troopers.

* Rebel Vanguards will now come in a squad of 3 teams, with each team made of of 2 vanguards.

* Fixed Lancer-class Frigate Point-defense exceeding it protection range.

* Mimban planetary income has been increased. Was a base 115, is now a base of 160.

* Lancer-class Frigate has been moved to Skirmish station level 3 and up.

* In Skirmish, the Venator II-class Star Destroyer has been moved to the Imperial Command Uplink.

* Slightly increased the AT-DP rate of fire.

* Added MLC-3 Light Tank.

* Slightly increase the rate of fire on the CR90 twin turbolaser turrets.

* Added Pelta-class Assault Ship.

* Added Ultra-Light Assault Vehicle.

* Cantina's and Grand Arena's structures will now display a credits icon over their base icon to signify they will generate income in GC.

* Land battle tactical camera is now more responsive, is able to zoom in closer to units and can now allow for more angled viewing.

* The AT-RT Walker company credit price has been reduced. Was 200 credits, is now 125. Its rate of fire has increased with a slightly less cooldown per laser bolt burst and number of bolts has increased from 4 to 7 rounds per burst. Its damage against infantry unit types has improved. And its Hunt ability has been replaced with Sensor Ping.

* Rogue Squadron Strike ability will now boost stats a little more then prior.

* Anti-air turret flak pods projectile velocity has increased.

* Almost all Rebel and Imperial starfighters cost in GC has been reduced by 20%.

* The Freerunner shield refresh rate has been improved. Was 8 HP per cycle, is now 12. Its fog of war reveal range has increased. Was 210, is now 250. Its attack range has also increased. Was 300, is now 350.

* Reduced the Dreadnought-class Heavy Cruiser rate of fire and hardpoint HP.

* The Broadside-class Cruiser is no longer available.

* The Marauder-class Cruiser is no longer a Rebel Alliance faction ship, and has moved to the Zann Consortium faction.

* The Assault Frigate MK. II has had two of its turbolaser batteries swapped for 2 medium quad turbolaser batteries.

* Added Neutron Star-class Cruiser.

* The Liberator-class Cruiser is no longer available.

* MC30c Cluster Bombers now have a slightly larger AoE radius.

* Updated the appearance of a number of the interface buttons

* Worlds with no land map no longer increase the GC population capacity, other worlds remain the same.
Each Barracks will also increase Pop Cap by 3 point.

* Zann Consortium Proton Torpedo turret will now fire in volley's of 10 instead of 6. Its reload speed has also increased by 2 seconds. was 3, is now 5 second reload.

* MC75 Star Cruiser Skirmish price has increased. Was 4150 credits per unit, is now 4350 credits per unit.

* Fixed Rogue Squadron issue of still using the vanilla model X-wing.

* Reduced Nal Hutta land base size by one structure slot. Was max 8, is now max 7.

* The build time for starbases has been reduced and their garrison deployment time has been reduced by 50%

* Orbital Long Range Scanners credit cost and build time have been reduced by 75%.

* The Galactic Empire and Rebel Alliance can no longer build MDU's.

* Mining Facility upkeep cost has been reduced by 2 credits. Was 7 per week, is now 5 per week for 20 a month.

* Added the flamethrower variant of the AT-RT Walker.

* Raymus Antilles is now unavailable in all game modes.

* The T-2B tank new requires tech level 2 in the Skirmish game mode.

* Darth Vader's unit abilities will recharge around 50% quicker.

* The Heavy Tracker main cannon has received a very slight rate of fire increase.

* AT-ST model animations have been mostly smoothed out.

* Marsheem-class Heavy Cruiser shield HP has increased by 1000 points. Was 4000, is now 5000.

* The Interdictor-class Star Destroyer texture issues in Skirmish have been fixed.

* Death Star II build time has increased and will now cost 100,000 credits to build.

* Hailfire Droid missiles will now travel at slightly greater speeds to their targets. Its fire cone has also widened.

^ Speeder Bike now have a slightly higher rate of turn.

* Anti-infantry turrets can now target air units.

* The MC80a Star Cruiser (carrier) is no longer available.

* The MC80a (battleship) has been renamed to MC80a Star Cruiser, its model has been replaced with an improved version, its loadout has changed, it now garrisons starfighters and its info box has been updated.

* Wookiee Warriors now come in groups of 3.

* GR-75 Fireship Power to Engines ability should now work as intended.

* Almost all space weapon projectiles have been re-balanced, and hardpoint names have been adjusted
to give a player a better understanding of how powerful a hardpoint damage per shot will be.

* Most hardpoints will now deal more more damage per shot, yet with a longer reload speed.

* Imperial Barracks will now deploy a max of two speeder bikes at any one time.

* Hammerhead Torpedo Corvette has received a shield and hit-point increase. Plus 200 HP points for both.

* Anti-vehicle turrets can now traverse slightly quicker.

* Rebel Infiltrators texture has been updated as well as their unit icons.

* Most land-based structures build time has been reduced.

* The Venator II-class Star Destroyer can now be built at level 3 capital shipyard starbases,
it still retains the unlimited build until it is decommissioned; however, only 12 can be fielded at any one time.

* SPMA-T model and texture have been updated, as well as its icon.

* Most lightsaber wielding units will block and reflect a greater amount of blaster fire.

Update: 23 Aug, 2023 @ 1:41pm

Update: 21 Aug, 2023 @ 9:53pm

The patch notes can be read here.

https://gtm.steamproxy.vip/workshop/filedetails/discussion/2191440256/3805032265622029446/

Update: 24 May, 2023 @ 11:08am

* Fixed some pathing issues on the Kuratooine land map.

* Updated the lighting for the day time version of the Rothana land map.

* AT-DP company cost in GC has been increased by 20 credits.

* Rebel AI on Origin of Corruption should now advance tech levels.

* Space station build time has been increased.

* The AI should raid with a max of two hero units now.

* The GC mode camera will now zoom in a bit closer on planets.

Update: 3 May, 2023 @ 9:12pm

Update: 2 Mar, 2023 @ 9:07pm

Update: 30 Oct, 2022 @ 9:04pm

Hailfire Droid missile AoE has been slightly widened.

Introduced a new structure and upgrade for space Skirmish. Hero units and some unique units
will now be purchased from this structure.

Fixed the size scaling for Luke Skywalker's Red 5 X-wing.

Leia should now always spawn for both the player and or AI in the GC "The Conflict Begins."

General Dodonna will now be removed from most GC's tech levels 2-4 depending on GC.

Added two new music tracks.

Updated Geonosis's Public Opinion.

The T-47, TIE Striker, MPTL and SPMA-T have all had their max attack range increased.

Most ships have had a slight accuracy buff against transport units.
It went from extremely terrible down to only mildy bad.

Civilian and animal respawn time have been doubled.

The Zann Consortium will now start off with a bit more infrastructure in the "Clusters" GC.

Bombing runs now deal double the amount of damage to structures. Damage against other types remains the same.

The cost of Tri-fighter squadrons in Skirmish has been reduced by 100 credits. Was 600, is now 500 credits.

Added the Pursuer-class Enforcer for the Zann Consortium.

Fixed the land version of the Mass Driver projectile where it would display a blue wave when hitting a shield.

Capped ARC-170 squadrons to a max of 12 at any one time.

V-wing starfighter laser color has been fixed. Was green, is now blue.

The Kinooine land map has received some improvements. More textures, build pads... Et cetera.

Removed Nightsister spawns from GC map. (Had issues with attacking animations.)

Very slightly increased the default camera distance and also the max camera pull-back distance for space battles.

Fixed the issue that allowed the Rebel Alliance player to begin the Origin of Corruption at tech level 2 instead of level 1.

The Marauder Missile Cruiser max attack range and top speed has been increased, it now has the Turbo ability,
its ship class was changed from corvette to cruiser and it will now garrison 4 flights of A-wing's at tech 5.

E-web troopers now deploy their turret 0.1 seconds quicker.

Moved some base build pads and base structures slightly on the Ryloth MP land skirmish map to prevent over lapping.

Update: 20 Sep, 2022 @ 9:06pm

MC75 Star Cruisers torpedo hardpoints will now fire 3 torpedoes at a time instead of 2,
ion cannon hardpoints will fire 3 volleys at a time instead of 5.

MC75 now has two additional turbolaser hardpoints.

MC80 now has two additional turbolaser hardpoints.

Buffed the HP of all MC80a (Carrier) weapon hardpoints. HP was 720, are now 1000 for each.

MC80a (Destroyer) now has two additional laser cannon hardpoints.

Fixed a coding issue that caused the Cardan III-class starbase to garrison both tech 2 and 3 garrisons.

The Z.C. will now start out with more level 2 starbases in the Heart of the Maw GC.
Previously they began with mostly level 1's.

Most heros that give stat buffs, save for faction leaders, will not grant an HP buff.
This has been replaced with a flat defense bonus. Many now give a fire range attack bonus, too.

Slightly increased the arc at which lightsaber users block and or redirect incoming projectiles.

All Corvettes laser cannons have received a tiny base damage per shot buff. All increased by 2. Was 8 base damage, is now 10.

Buffed the base damage per shot of the U-wing... Again. Was 32, is now 34.

Fixed a issue that caused Secutor SD's to spawn in on top of each other.

The Death Star is no longer an objective in the GC Closing on Coruscant.

GR-75 Fireship has been moved to station level 3 in GC.

Increased the countdown before a tactical retreat is allowed. Was 30 seconds, is now 45.

Fixed an issue that prevented Ord Trasi from building capital ships.

Sullust can now support an Imperial Training Station.

Increased the base damage per shot of the AT-TE mass driver. Was 25 base damge, is now 28.

Increased the TIE Striker base damage per shot by a tiny bit. Was 15, is now 16.

Reduced the superlaser cooldown the Skirmish version of the Eclipse by 15 seconds. Was 70 second cooldown, is now 55.
But it will be locked out for Skirmish until a later version of AaW.

Message from dev:
I know, some Imperial players will miss their Skrimish Eclipse ship that yeets on most others. It will return at a later date.
The GC version is still buildable.

Update: 10 Aug, 2022 @ 10:17am

Fixed an issue where the Rebel Heavy Reflective level 2 upgrade would appear before purchasing the level 1 in GC.

Added an additional CP and more build pads to the Cardooine GC land map.

TIE hunters have been moved to level 5 starbases. Was buildable at level 4.

Public Relations Officer icon has been changed.

Vindicator Heavy Cruiser Skirmish price has been increased. Was 2400, is now 2500.

Dreadnought Pop Cap has increased by one point. Was 18, is now 19.

Reeks are now buildable on Ylesia.

Cardan-class starbases will now garrison Arquitens-class cruisers again,
but only level 3 and only at tech level 2.