STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
56 sonuçtan 1 ile 10 arası gösteriliyor
< 1  2  3  4  5  6 >
Güncelleme: 26 Eyl @ 21:03
Güncelleyen: Larry-3

1: Anti-vehicle turrets can no longer attack infantry units unless ordered to. Torpedo turrets can now attack structures without the need to order them to.

2: Mygeeto planet credit value has been decreased. Was 1000, is now 500.

3: The lasers and ion cannons on the H-60 Tempest have had their rate of fire slightly reduced. It also now has a cap on how many can be fielded at any one time.

4: Ion torpedo base damage has been reduced. Was 1000 HP per volley, is now 900.

5: The GC interface appearance has been updated.

6: Fixed some pathing issues on the Mimban surface land map. Also slightly reduced the deepness of trenches.

7: Added another music track.

8: Bestine IV and Fondor's frigate production bonus now includes the proton torpedo variant of the Nebulon-B, as was intended.

9: The Empire will now begin the Genesis GC with a pre-built research facility. Note: This is not replacing the barracks.

10: Some ground structures in GC have had their upkeep cost reduced.

11: Added the INT-4 Interceptor.

12: The AI should now consider using the HCVw A9 Juggernaut in Skirmish matches.

13: Munificent-class Comm. Frigate Fog of War text box issue has been corrected. It modifier stated 25%, it should now state 50%.

14: Laat/le role tag text issue has been fixed and should display correctly now. It laser cannons will now recharge slightly slower. It missiles will now reload slightly quicker.

15: Concussion missiles now deal a bit more damage against shields.

16: Civilians armed with stun pistols have had their accuracy against infantry and land hero units reduced.

17: 2 of the light laser cannons on the Cantwell-class 410 Cruiser have been replaced for 2 heavy turbolaser batteries.

18: Darth Vader's TIE Advanced X1 has received a slight increase to rate of fire.

19: Updated the View Range for almost all space units.

20: Power generator's should now reduce Mining Facility income when destroyed in Skirmish.

21: Fixed a base game issue where the Vornskrs tactical battle mission textbox had a spelling error.

22: Secutor-class Star Destroyer GC credit cost has been increased by 500 credits. Was 12000, is now 12500.

23: Upgrades should now affect the Commodore (Imperial.)

24: Kyle Katarn can now neutralize non-major heroes in GC.

25: Increase the credit cost to neutralize Naval Commanders and Commodore's.

26: Almost all ships have had their 0-60 rebalanced. Some will now move better, some will now move slow and some remained the same. Note: small ship are generally quicker.

27: The Executor-class has received a slight increase to rate of fire, but only its turbolasers and ion cannons.

28: The Arquitens-class Command Cruiser is no longer available to build in the 5 ABY GC. Note: The Naval Commander variant can still be built.

29: The ISD I-class has had its power-to-weapons ability swapped for the Point-Defense ability.

29: The ISD I-class, ISD II-class, Tector-class and ISD C1R have all had their models, weapon loadouts and icons updated.

30: Tarkin's Will ISD model has been updated.

31: AI GC economy should now not tank with no recovery.

32: Laser defense satellites are now slightly more effective against starfighters and slightly worse against non-starfighter units.

33: Missile defense satellites base damage per volley has been reduced against most units and are now slightly better against corvettes and frigates.

34: The Overseer will no longer spawn in the Mid Rim Offensive GC.

35: All space lasers and turbolasers have updated impact rounds.

36: Concussion missiles are now slightly more bright and visible. Their max velocity has been reduced as well.

37: The Starhawk rate of fire has been slightly increased.

38: All hardpoint hitpoints have been adjusted based on class. All hardpoints on a ship will share the same level of HP regardless of hardpoint type. Larger ship classes will now have more durable hardpoints.

39: Updated TIE Fighter model.

40: The Rebel Vanguard and Imperial Demolition Trooper weapon reload speed has increased.

41: Yavin 4 in the 1 BBY GC will no longer have Death Star debris laying around on its space map.

42: Yavin 4's historical textbox has been updated.

43: The amount of planets that can support Mining Facilities has been reduced.

44: Han Solo and Chewbacca will no longer spawn in the 1 BBY GC.

45: The Anti-vehicle Skiff now has the Boost Repulsorlift Power ability.

46: Added a trade route between Tatooine and Nar Kagga.

47: Updated TIE Interceptor model.

48: Rebel Troopers, Stormtroopers and Shadow Trooper units targeting max attack distance are now more aligned for better balance.

49: The Raider I-class Corvette will now be slightly more accurate against starfighters and slightly less accurate against corvettes and transports.

50: The Abandoned Sensor Array found on some land maps no longer auto-reveals a large section of the map. It will now rely on the Sensor Ping ability.

51: Stormtroopers and Demolition Troopers tactical health has been slightly increased.

52: Gladiator-class Star Destroyer max attack range has been reduced by 50%, its max rate of fire has been increased by 50% for all of its weapons.

52: Improved A-wing laser projectile scaling.

53: Updated TIE Phantom model. Also replaced its Self Destruct ability with the Laser Barrage ability.

54: The Neutron Star-class Cruiser has had its Deploy Squadron ability replaced with Sensor Ping.

55: Scurrg H-6 Bomber should now not cause a crash.

56: Ion cannon and ion torpedo damage versus capital ship shields has been reduced.

57: TIE Bomber and TIE Punisher "good against/vulnerable to" icons have been updated.

58: Mandalore surface is no longer accessible, nor does it retain its capital shipyard status in any GC set after 3 ABY.

59: Victory I-class Star Destroyer concussion missile launchers now take additional time to reload.

60: Starbase garrison deployment time increased by 2 additional seconds. Was 8, is now 10.

61: The Point-defense ability will no longer appear as only blue colored lasers. It will now match the laser color of the individual ship that is armed with it. Note: This change is currently only working in space combat, not land combat.

62: Freerunner tanks have received a slight reduction to their rate of fire. Enemies are now able to hit them more often.

63: Z-95 Flights now have a max build limit at any one time.

64: The issue where the ARC-170 would cause bombing runs to crash has been fixed.

65: The MZ-8 Mobile Pulse Cannon has received a base damage increase to its weapon. It will also deal slightly more damage against bunkers as well.

66: The damage proton torpedoes dealt against the Vengeance-class Frigate has been reduced.

67: The Zann Consortium Sensor Node that can be constructed from build pads now cost the same as the Imperial and Rebel versions.

Güncelleme: 17 Ağu @ 19:38
Güncelleyen: Larry-3

Veers AT-AT should no longer cause a crash.

Güncelleme: 16 Ağu @ 7:40
Güncelleyen: Larry-3

Abandon Turbolaser towers should no longer cause a crash.

Güncelleme: 12 Ağu @ 20:46
Güncelleyen: Larry-3

Minor hotfix

1: The ISB Agent should no longer appear in the reinforcements box.

2: The T-13 Airspeeder role tag should now correctly display in its tactical battle info box.

3: Ships of the heavy cruiser and destroyer class, their ambient bridge CIC radio should now play correctly again.

Dev note: Had to re-upload as one more XML file needed a number adjusted.

Güncelleme: 12 Ağu @ 19:05
Güncelleyen: Larry-3

Minor hotfix

1: The ISB Agent should no longer appear in the reinforcements box.

2: The T-13 Airspeeder role tag should now correctly display in its tactical battle info box.

3: Ships of the heavy cruiser and destroyer class, their ambient bridge CIC radio should now play correctly again.

Güncelleme: 2 Ağu @ 20:55
Güncelleyen: Larry-3

The patch notes can be found here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2191440256/598534026474613031/

Güncelleme: 4 May @ 18:05
Güncelleyen: Larry-3

Güncelleme: 3 May @ 22:29
Güncelleyen: Larry-3

1: All space ion cannons and space lasers have been buffed.

2: Reduced the rate of fire on all space units. This was done to balance out the buff to all space projectiles and to reduce stress on the CPU.

3: Raider I-class light ion cannon has been replaced for a medium ion cannon.

4: The Marsheem-class Heavy Cruiser has lost its Deploy Squadron ability, and now has the Sensor Ping ability. It also now comes with the passive Sensor Jammer ability. It max attack range issue has been fixed as well.

5: The Lancer-class Frigate is now slightly more accurate against starfighters. It also received a slight rate of fire.

6: The Gladiator-class Star Destroyer has lost is Point-defense ability.

7: The Rebel AI in the Imperial version of the 7982 - Culmination GC should now work.

8: Shadow Trooper tactical health has been increased. Was 25, is now 35.

9: Updated Starhawk (prototype) loadout. It now comes fully armed with medium turbolasers. Its icon has been updated as well.

10: The Executor has received a slight buff to its shield regeneration. Its max attack distance has also been increased.

11: The U-wing now has the Supply Droid ability.

12: Added the TIE Reaper.

13: The TIE Advanced X1, Slave I, U-wing, Pursuer-class and VT-49 Decimator base shield strength have all been increased by 100 HP.
The X4 Gunship base shield strength has been increased by 90 HP.

14: Tarkin's Will tractor beam ability should now target units.

15: The fleet commander icon bust should now display instead of the ship icon. As was intended.

16: Fixed an issue preventing one of the turrets on the X4 Gunship from being used.

17: V-4X-D ski speeder is no longer available.

18: The Venator I-class model has been updated, as well as it weapon loadout. Its Power-to-Shields ability has been swapped for Point-Defense.

19: The Venator II-class model has been updated it. It no longer is armed with a SPMA beam cannon. It now has the Point-Defense ability.
It is no longer available to build in GC.

20: Imperial and Rebel Infantry squads now come in double the squad count from previous numbers. The Empire was 20 stormtroopers in squads of 10. It will now be 40, still in squads of 10. The Rebels was 18 soldiers in squads of 6. It will now be 36, still in squads of 6. Both their cost and build time has doubled as well.

21: Slightly reduced the camera scroll speed in GC.

22: Zann Consortium Mercenary Assault Squads now come in double the squad count from previous numbers. Was 9 mercs in squads of 3. It will now be 18, still in squads of 3. Their cost and build time has doubled as well.

23: Anti-infantry turrets now match anti-vehicle turret attack range. Was 320, is now 400.

24: The Hailfire Droid fire cone on its missile pods has slightly widen, on its Y-axis.

25: Updated Admiral Ackbar's unit icon.

26: ULAV's have lowered in tech tier. Was tech 3, can now be unlocked at tech 2. Stats remain the same.

27: Added E-50 Landseer.

28: H-60 Tempest should no longer cause a crash if I player orders a land bombing run while units are in orbit.

29: The Raider I-class Corvette, CR70 Corvette and CR90 Corvette no longer have the Hunt ability. It has been swapped for Laser Barrage.

30: The concussion missile launcher on the AAT-1, Arrow-23, AT-ST, AT-MP, TX-130 and ULAV has been improved. The missile fired will now deal slightly more damage per volley.

31: Updated the HWK-290 Light Freighter model.

32: Updated Arrow-23 model.

33: Updated Z-94-AF4 Headhunter model.

43: Updated Z-95 Headhunter model.

44: The AT-DP Power to Weapons ability has been swapped to Laser Barrage.

45: E-web max attack range has been increased, as well as its rate of fire.

46: The standard AT-RT is no longer armed with a dedicated anti-infantry gun. It laser cannon is now a jack of all trades, master of none, it list role is now generalist and its rate of fire has been slightly lowered as well.

47: Fixed some GC text issues.

48: The MLC-3 listed class will now state Artillery, the Fire Range upgrade will now effect it. Its rate of fire has also be slightly reduced.

49: All laser-based projectiles have been updated.

50: Land vehicle-based groups are now 2 Pop Cap. Infantry-based groups will still remain at 1 Pop Cap.

51: Jabiim's planetary ability icon should now display the correct planetary bonus ability.

52: Added GR-75 Combat Retrofit (Comms Net).

53: The Orbital Long Range Scanner is no longer available.

54: The Imperial Gozanti-class Cruiser and the Imperial Gozanti-class Cruiser (Repair Crews) heavy laser cannon has been upgraded to a heavy twin laser cannon.

55: Added the IGV-55 Surveillance Vessel.

56: Some Imperial and Rebel structure upkeep cost have been increased.

57: The Overseer ISD missiles have been updated with a new model.

58: The Marauder-class Assault Corvette no longer has the Barrage ability.

59: Space missiles and torpedoes will now deal tiny AoE damage when they explode. Torpedo base damage has also slightly increased.

60: The Imperial Gozanti-class Cruiser and GR-75 Combat Retrofit passive fleet buff have been improved by and additional 1% from their previous numbers.

61: The Immobilizer 418 Cruiser is no longer available to build in GC's set after 1 BBY. Some will pre-spawn on GC's set after 1 BBY.

62: Heavy Tracker movement animation should be smoother now. Its rate have fire has been slightly lowered as well.

63: The AT-MP rotary cannon has received a slightly accuracy buff. It rate of fire has been slightly increased as well.

64: Added the TIE Crawler.

65: GC base level icon has been updated.

66: Rebel Juggernaut Hunt ability should now work correctly.

67: The Pathetic AI has been slightly nerfed.

68: Asteroid Fields will damage per impact has been increased. Was 60, is now 200.

69: TIE Punisher's will now fire 8 torpedoes per attack run. Was 4.

70: Level 1 to 4 Imperial, Rebel and Consortium starbase shields have been buffed.

Güncelleme: 3 May @ 21:03
Güncelleyen: Larry-3

Güncelleme: 2 Mar @ 21:08
Güncelleyen: Larry-3

1: The Arquitens the Fleet Commander uses is now armed with missile launchers.

2: All upgrade icons have been updated.

3: The Maw max credit income has been reduced from 15 to 5 credits per week. Its max starbase level has been reduced from a level 3 to a level 2.

4: Almost all space units and structures with hardpoints have had their rate of fire lowered.

5: All space projectiles will now traverse at greater velocity with a slightly high base damage per shot. Land-based flak pod projectile velocity has also increased.

6: Arquitens-class Cruiser model has been updated. It weapon loadout has also changed.

7: Imperial and Rebel space hull armor upgrades have been improved. Was +25% more durable hull armor, is now +50%.

8: The Empire can no longer build Acclamator-class Assault Ships.

9: The Vindicator-class Heavy Cruiser has received a major durability increase to its hull plating, its shield are a bit more durable, its ion cannons has also been given an increase to their rate of fire.

10: The Dreadnought-class Heavy Cruiser model has been updated with a more Canon-looking model. It has also been lowered one tech level. Was tech 3, is now tech 2.

11: The Mining Facility now requires a Barracks before it can be built.

12: The MC85 Star Cruiser now requires the Alliance Command Support Level 3 upgrade. As was intended.

13: The max buildable number at any one time for the TX-130 Saber-class Tank has been increased from 3 to 5.

14: The 61st Mobile Infantry can now be recruited at tech level 2, was tech level 3.

15: The Pelta-class Assault Ship can now only be fielded in limited numbers at any one time.

16: Marsheem-class Heavy Cruiser will now change its Y-wing garrisons to B-wings at tech level 5.

17: The Hailfire Droid max speed has been slightly reduced and the accuracy of its missiles reduced. It missile appearance has also been updated with new fire effects as well.

18: AT-AA anti-vehicle rocket max velocity has been increased. Its tactical health has also been increased. Was 300, is now 750.

19: All GC's have been replaced with updated versions.

20: Added the Anti-vehicle Skiff.

21: Garrison's in any ship class will now take additional time to spawn.

22: Added the TIE Brute.

23: The max number of turbolaser towers than can be placed on Naboo has been reduced by 1.

24: E-web troopers have received a slight increase to their rate of fire and will now deploy their turret a tiny bit quicker.

25: Added the Gozanti-class Assault Carrier.

26: ULAV credit cost in GC has been reduced. Was 200, is now 180. Its rate of fire has also been adjusted.
The base damage of its concussion missile has increased. Was 8 base per shot, is now 12.

27: T2-B Tank HP has been reduced by 100. Was 500, is now 400.

28: Added the Z-95-AF4 Headhunter.

29: Hapes planetary bonus has been updated.

30: The Maw planetary bonus has been updated.

31: Added the Arrow-23.

32: Added the V-4XD Ski Speeder.

33: All vanilla shaders now have 16x anisotropic filtering by default.

34: GR-75 Combat Retrofit (Repair Crews) and Imperial Gozanti-class Cruiser (Repair Crews) should now heal themselves while retaining the ability to heal other ships.

35: Fixed some issues with the Balmorra, Bespin, Bonadan, Coruscant and Fresia land maps.

36: Energy and Energy Refresh Rate for all space units has been adjusted. Mostly for shield balancing reasons.

37: TIE Striker projectile velocity has been sightly increased as well as its rate of fire.

38: The AT-DP base damage per shot has been increased by 2. Was 24, is now 26. It walk animation and walk speed have also improved.

39: The 2M Saber-class repulsortank area damage per shot has been increased by 2. Was 18, is now 20.

40: The AT-ST damage values have been readjusted to make it more effect against infantry and less effective against armor. Its Barrage ability has been replaced with Sensor Ping. Its credit cost in Skirmish has been reduced. Was 900, is now 875.

41: Added the AT-DT Walker.

42: Added the HCVw A9 Turbo Tank.

43: Expanded the build bar row in GC to better prevent units from becoming hidden.

44: Added the SP.9.

45: Most Demolition Trooper animations should be smoother now.

46: Weapon hardpoints in space are no longer targetable.

47: The B-wing, TIE Bomber and TIE Interceptor now have additional voice lines.

48: TIE Fighter and TIE Interceptor rate of fire has been increased.

49: Dark Side Adapt tactical health has been reduced by 25 HP. Was 125, is now 100.

50: Added the Kihraxz Light Starfighter.

51: MLC-3 Skirmish prices has been reduced. Was 600, is now 500.

52: Updated menu load screen.

53: X4 Gunship has received a slight increase to rate of fire.

54: The Secutor-class Star Destroyer is now invulnerable to hangar destruction.

55: Improved the Zann Consortium Palace weekly income.

56: Vornskr vulnerable icons displayed in its text box have been updated.

57: Fixed the issue of the Venator II-class Star Destroyer forward turbolasers missing damage type tags in its code.

58: Added ambient radio chatter to ship classes heavy cruiser and up.

59: Space shield impact rounds for heavy lasers, light turbolasers, medium turbolasers and heavy turbolasers has been updated.

60: Replaced the Victory I-class model with an updated model. Lowered its credit cost in both GC and Skirmish. It will now be un-buildable starting at tech 4.

61: Added the Victory II-class Star Destroyer's.

62: The Gladiator-class Star Destroyer credit cost has been increased in both GC and Skirmish.

63: The Free Virgillia-class Corvette can now only be fielded in limited numbers at any one time.

64: The Delta-7 Aethersprite rate of fire has been increased. Its credit cost in Skirmish has been reduced. Was 400, is now 250. Its Skirmish build time has also been reduced from 10 to 8 seconds.

65: Added the HWK-290.

66: Almost all tactical satellite models have been updated. All tactical satellite build times have been reduced by around 50% as well.

67: The AT-MP number of rounds per laser burst has been increased.

68: E-web credit cost has been reduced in GC. Was 120, is now 90.

69: Added the LAAT/le Patrol Gunship.

70: Updated the Sentinel-class Landing Craft model.

71: Updated Mustafar planet GC model.

72: The Assault Frigate MK. II model has been replaced with a more updated model.

73: All tech for the Galactic Empire and Rebel Alliance will now cost more. R2-D2 and C-3PO will also take addition time to respawn after stealing tech.

74: Added the Y-45 Armored Transport Hauler.

75: Kyle Katarn max attack range has been reduced.

76: Zann Consortium Corellia piracy mission starting forces have been increased.

77: Add the CR70 Corvette.

78: Rebel starbase levels 1 and 2 will now garrison the CR70 Corvette.

79: Upgrades should now affect the proton torpedo variant of the Nebulon-B Frigate.

80: Both variant of the MC75 Star Cruiser will now swap some of their garrisoned X-wing's and Y-wing's to include A-wing's and B-wing's at tech 5.

81: The Accuser Star Destroyer pop cap issue has been fixed.

82: Added more music tracks.

83: Most units now have role tags included in their info-box.

84: Taris intimidation mission will now begin with more units for the player to control.

85: 2-M Saber-class Repulsorank texture should look a bit better now.

86: Canderous-class Assault Tank base damage per shot has been is increased. Was 8, is now 10.

87: The GNK Droid (Generator) speed buff to vehicles has been improved. Was 2%, is now 5%.

88: Added the AT-ACT Walker.

89: Textures for gas giants with a silver colored atmosphere have been improved.

90: The Heavy Tracker has received a slight accuracy buff.

Error: Unable to read additional data. Blocked by unknown user. Incoming text stream: "SLW: Did you really believe it would be this easy?"