STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Alliance at War
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Update: 20 jul 2022 om 21:54

Added Tynna.

More planets have moved closer to the lore accurate locations.

Added Nal Kagga.

Added Mimban.

Added Gyndine.

Added the Nanth'ri Route hyperlane.

Added the Kagga Run hyperlane.

Heart of the Maw GC planet count has been increased by 3. Was 24, is now 27.

Radar icons in GC have been slightly reduced in scale.

Clusters GC planet count has been reduced by 1. Was 51, is now 50.

Rim World Conflict GC planet count has been increased by 1. Was 82, is now 83.

Gateways GC planet count has been reduced by 2. Was 54, is now 52.

The Hutt Cartel secondary faction added to the Equal Footing GC.

Equal Footing GC planet count has been increased by 4. Was 78, is now 82.

Slightly reduced Corruption Line particles in GC's.

Origin of Corruption GC planet count has been increase by 72. Was 37, is now 109.

Empire at War GC planet count has been increased by 4. Was 105, is now 109.

The Hutt Cartel secondary faction has been added to the Empire at War GC.

Bowcaster damage against structures (excluding wall and turrets) has been reduced by 50%.

Fixed an issue where Bothawui could be destroyed by the Death Star.

Byss has be changed to a gas giant, its historical info updated, its land map has been removed,
and its max space base has been reduced by 3 level. Was max level 5 is now max level 2.

Fixed an into text issue for the GC Shipyards of Kuat for the Rebel Alliance.

Added Reeks as an indigenous unit on Ylesia and a buildable unit for the Zann Consortium.

Replaced the AT-ST model with a better mmore updated model.

The Gladiator-class Star Destroyer has lost its TIE bomber squadrons.

The Eclipse-class Dreadnaught (GC) now garrison TIE punishers.

Fixed an issue that was preventing upgrades from buffing the Gladiator-class Star Destroyer.

Added the Starhawk prototype.

Added the Nadiri Dockyards.

Adjusted Pop Cap... Again.

Nerfed the Improved Targeting upgrade from 30 and 35% for air, infantry, turrets and artillery down to 10%,
for just air and artillery only.

All land units have had their base firing ranges increased.

Leia now has the galactic stealth passive ability.

Gave the U-wing another buff. This time laser cannon damage has increased by 22 points. Was 8, is now 30.
Increased its HP by 75 more points. Was 100, is now 175. Increased shield points, too. Was 100, is now 190.

Buffed VT-49 Decimator. Laser cannon damage has increased by 8 points. Was 8, is now 16.
Shield points was 135, is now 235. HP was 150, is now 200.

Buffed the MC80A (Carrier) shield by 12,000. Was 15,000, is now 27,000.

The Interdictor-class Star Destroyer is classified as a Heavy Cruiser and now does not need capital shipyards to be built.

The Immobilizer 418 cruiser can now be built at tech level 2 and requires a level 3 starbase.

Almost all starfighter squadrons have been either increased and decreased depending on faction and individual ship.

Various ships and starbases have had their garrions changed.

Added Hammerhead Torpedo Corvette.

Reduced land named major hero units HP by 50%.

Slightly widened lightsaber redirect blaster ability for lightsaber wielding hero units by 10 more degrees.

Re-enabled the locked preventing the AT-AT from walking in water.

Added Freerunner Tank for the Rebel Alliance.

Work on the Kuat map again. Hopefully there is no base structures overlapping now.

Bombing run bombs now deal double the damage per bomb.

Updated Gladiator-class Star Destroyer model.

Added more props to the Boz Pity map.

Nal Hutta's entry CP was reduced from 10 to 5 Pop Cap.

The Skirmish version of the Eclipse-class Dreadnaught can now target Destroyer class ships.

The fire rate of the missile launchers on the Victory I-class, DP20, Nebulon-B and MC80 have been improved.

The Modly Crow--while not getting the Space Hero/starfighter tagline--can better move and fight when in space battles. (edited)

The Acclamator II-class Assault Ship hardpoint configuration has been changed. It will now have 2 torpedo launchers
and 4 turbolaser batteries.

Recuscant-class Destroyer radar icon will appear larger now.

Increased the base damage pershot of the AT-ST concussion missile. Was 12 per shot, is now 14 per shot.

Keldabe-class battleship has been reclassified as a cruiser, it is now close to 600 meters in length,
it no longer requires a capital shipyard to build, it now garrisons a compliment of starfighters,
it has moved to a level 4 starbase in both GC and Skirmish, its in-game text info box has been updated
and has its stats adjusted to that of a powerful cruiser.

The Vengeance-class frigate has been rescaled and is now close to 300 meters.

Somewhat fixed there issue where some civilian units would not attack structures.

The Gladiator-class and Victory I-class can now only be constructed at capital class shipyard worlds,
and both now require a level 4 starbase.

Added Vindicator-class heavy cruiser.

Lowered the Skirmish price of the Strike Cruiser. Was 2375, is now 2290.

The Rebel Alliance can now build ARC-170's in GC on planets with a Black Market.
[12:42 PM]
Buffed the Imperial II-class turret HP on the rear turrets.

Added the Fang-class Starfighter for the Zann Consortium.

Tri-fighters Skirmish cost lowered to 600. Was 680.

Tri-fighter Skirmish build decreased to 9 second. Was 12 seconds.

Tri-fighter GC cost lowered to 170. Was 255.

Tri-fighter GC build decreased to 6 seconds. Was 10 seconds.

Reduced the number of starfighters the Venator II-class will deploy at any one time.

TIE scouts can no longer be built at Skirmish station level 1.

TIE avengers can now be built at Skirmish station level 1.

Increased Asteroid Mining Facility HP. Was 1700, is now 2000 HP.

Worked on the Rattatak land map a bit more.

A number of icon on the dashboard have been edited.

Buffed the Imperial II-class Star Destroyer ion cannon base damage output.

Improved the Endor land skirmish map.

Starfighters with astromech droids now regenerate shields more quickly.

Lowered the base damage of the Arquitens cruiser turbolaser batteries by 2 points. Was 25, is now 23.

Reduced the damage output of T-47 Airspeeders against AT-AT's, and doubled the damage output against most infantry units.

Jabiim has had its GC and space map model change to make it more closer to how it appears in Canon.

X-wing and TIE starfighters now have more voice lines. Lines come from Battlefront 2 ('05).

Reset unit spawn time at structures during tatical battles back to normal (vanalla).

Increased starting infrastcucture for the Zann Consortium in the Rim World Conflict G.C.

Zann Consortium starbase garrisons have been redon. Level I lost one of its bomber squadrons, but now garrisons a corvette.
Level II and up all garrison more ships.

Lightsaber damage types now deal 50% reduced damage to structures.

The main cannon on the Z.C. starbase level 3 and up now deals double the damage per shot.

Increased the size of the Mon Cala piracy space map. Ships should not longer be able to snipe the objective as quickly.

Tynna now has its own space Skirmish map.

Fixed a textbox issue with the TIE Advanced X1.

Mining Facility upkeep cost has been slightly reduced.

Update: 9 mrt 2022 om 9:31

Fixed an issue that prevented the Tyed Kant map from loading. Current GC sessions should be fine.

Update: 3 mrt 2022 om 19:30

Hotfix a single file was causing in the 10th anniversary update. No need to be alarmed. ':^D

Basically, All I did was remove one single file that was not needed and was causing possible CTD's.

Update: 2 mrt 2022 om 21:11

The 10th anniversary patch notes can be found here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2191440256/3187990555099840217/

Update: 7 okt 2021 om 7:52

Minor hotfix. No new content.

Update: 19 jun 2021 om 20:06

Brighten some dashboard icon's.

Reduced the amount of shot fired from the turbolaser batteries on the MC75 Star Cruiser.

Reduced the shield strength of Lucrehulk Prime from 49000 to 20000.

Increased maintenance cost for structures in GC.

Super-hyperroutes ( Corellian Run, Corellian Trade Spine, Hydian Way, Perlemian Trade Route, and Rimma Trade Route), now appear wider and will over a greater income bonus. Ships can also move quicker on them. 25% speed up from the standard trade route.

Vjun and Yavin 4 have been re-positioned on the GC map. They are now closer to their Canon locations.

Vjun's max starbase level has been increased by one.

Yavin 4's max starbase level has been decreased by one.

Increased Vjun's base credit income and increased its credit bonus when captured from enemy forces.

Slightly edited the main menu map... Again.

Galactic Empire and Rebel Alliance space upgrades now effect the Venator-class Star Destroyer.

Increased the cost of the Venator-class Star Destroyer in Skirmish battles. Was 2000, is now 3400.

Increased the cost of the Liberator-class Cruiser in Skirmish battles. Was 3400, is now 3700. This number may change again in the future.

Slightly changed the blaster bolt color and size for some projectiles.

AT-TE Mass Driver turret received a damage buff. Is now 25 base damage per shot. Was 10.

Changed the Y-wing ion cannon projectile.
Note: might change this again later.

Geonosis max starbase level has been decreased by one.

Added the Providence-class Carrier/Destroyer for the Rebel Alliance. Can be built in limited numbers on worlds with a Black Market with a starbase of level 3 or higher.

* Fixed an issue in one of the Lua files where the A.I. might build the same three structures in some GC's.

Update: 22 mei 2021 om 21:45

The Galactic Empire and Rebel Alliance will now begin the "Heart of the Maw" campagin at Tech Level 4;
under default conditions.

Increased the starting credits for all GC's.

Added more info to the Conditions box for all GC's.

Reduced the max starbase level for Geonosis by 1.

Both the Galactic Empire and Rebel Alliance will start the Galactic Conflict GC with more pre-built structures,
to better fight early game rushes.

Added the DSD1 Dwarf Spider Droid for the Galactic Empire.

AT-ST can now use its Barrage ability again.

Arquitens-class now garrisons a single TIE Fighter flight.

Increased the max starbase level for Saleucami by 1.

Improved the Ion Cannon on the Victory II-class Star Destroyer.

The color of some text has changed.

Menu box color theme has changed.

Planets had had their Population increase cap changed. Planets that cannot have a land garrison will only offer +3 to max pop cap.
Planets that can have a land garrison will off +8 to max pop cap. For refernce, most planets previously offered +5.

Slightly increased Lucrehulk Primes Autoresolve health point count. Is still bad, just not as bad.

Resides some icon in GC.

Redone the Moraband space and land maps to better reflect how they appear in Canon.

The issue where building a base Shield Generator and it taking up an optional structure slot has been fixed on the planet Moraband. It should now be built in the middle of the main base location.

Update: 13 apr 2021 om 16:03

Fixed the scaling issues with the Lucrehulk Prime death clone animation.

Added planet Ord Mantell.

Added a new Trade Route: Burke's Trailing (Ord Mantell to Jakku.)

Land mines dropped by infantry now deal more damage.

Minor texture edits to spy/corrupt/steal slots in GC.

Fixed the issues with garrison slots not showing up in GC on the planet Endor.

Yoda will now spawn in at Tech Level 3 and be removed at Tech Level 4 in specific GC's.

Lucrehulk Prime will now spawn in the Rim World Conflict GC at Tech Level 5.

Update: 10 mrt 2021 om 15:40

Reduced the Arquitens-class turbolaser damage per shot by 5. Is now 25, was 30.

Fixed an issue that prevented capital ships from being produced at Ord Trasi.

Re-colored the galaxy in GC and in the GC preview radar/map.

Worked on the A.I. a bit. It is not perfect, but it show do a bit now in GC.
Note: I am still working on it.

Update: 5 mrt 2021 om 10:18

Post-Anniversary patch.

The Y-wing is now starting tech and no longer needs to be stolen from other factions to build.

The AAC-1 tank research must now be stolen to build.

Increased to cost to steal the Liberator-class Cruiser and the U-wing Gunship.

Slightly changed the Rebel Alliance starbase garrisons for station level 4 and 5.
Details in the in-game info box.

Edited the galactic conquest dashboards for all factions.

The Shipyards of Kuat GC is now playable.