Arma 3
Vindicta (Alpha)
Viser 1–10 av 18 bidrag
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Oppdatering: 30. des. 2021 @ 11.55

Oppdatering: 30. des. 2021 @ 11.43

# Fixes
- Related to some units at airfields being always spawned in:
- Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
- Reduced anti-air garrison spawn distance to 5km (was 10km before).
- If you have this issue, campaign restart might be required!
- Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
- Duration of vehicle repair action by AIs increased to 45s (was 10s before).
- Fixed: friendly recruited units had no radio and no FAKs.

# ACE mod (in)compatibility
- Mission now ships with more overrides for ACE options through cba_settings.sqf:
- Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
- Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
- Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

# Factions
- Removed tripods from 3CB TNA faction, by @Jasperdoit
- Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
- Added ARVN faction from VN DLC, by @Lazejun
- Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
- Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun

Oppdatering: 24. juni 2021 @ 1.40

Oppdatering: 13. mai 2021 @ 12.13

Oppdatering: 23. feb. 2021 @ 5.44

Oppdatering: 11. nov. 2020 @ 12.32

Oppdatering: 12. okt. 2020 @ 16.36

Oppdatering: 24. aug. 2020 @ 4.17

Oppdatering: 19. aug. 2020 @ 14.02

Oppdatering: 10. aug. 2020 @ 12.18