Project Zomboid

Project Zomboid

Zombies Fear The Sun
Hiển thị 1-10 trong 16 mục
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Cập nhật: 17 Thg12, 2024 @ 7:48am
bởi pillow

2024-12-16 - 2.3 Sandbox options

  • Make all modifiers variables changable in the sandbox settings menu on a new tab. You can now ignore the default design of this mod and play to your own rules, based on overwhelming demand to change behaviors. Default rules are based on zombie behavior in the show Kingdom.

Cập nhật: 16 Thg02, 2023 @ 1:05pm

2.2
change the way zombies are initialized. Because it seems zombies are created before buildings they were failing checks for closest building and being set to docile outside.
when zombies are initialized they are immediately given a travel command.
modify night routine to encourage more zombies to go outside. Improve logic that gives zombies commands.
various code comment documentation updates

Cập nhật: 15 Thg02, 2023 @ 12:21pm

from github
2.1

add function to calculate if a target is too far
add function to lure zombies to a distant target helping in rural areas
change some logic on daytime and night time routines to make zombies more likely to move and reduce false positive docile zombies outside
change tick calculations slightly to make sure zombies are more likely to move
add lure chance to static variables to allow spicing up night time by pushing a certain percentage of zombies outside

Cập nhật: 7 Thg01, 2022 @ 5:06am

1/7 - change target to avoid error spam.

Cập nhật: 6 Thg01, 2022 @ 3:44pm

1/6/2022 - upload to steam, small change to luresound, turn off loadzombie function due to issues.
11/05 - Changes by Monkey

  • Refactoring
  • Added day-night cycle depending on season
  • Added chance to alert zombies based on traits
  • Changed aggro'd zombies algorithm
  • Improved wandering algorithm, zombies sometimes move around when docile
  • Added a night routine that should have zombies wandering around more
  • Improved algorithm to help zombies become unstuck (need some feedback on this)
  • Aggro has a small chance to alert the whole building
  • Has a small chance to alert zombies while crouch running
  • When you aggro a room or building, there's a chance that not all zombies become aggro'd
  • Added chance to alert zombies on each hit

Cập nhật: 22 Thg10, 2021 @ 1:09pm

add helper function for empty building table to avoid excessive errors.
consolidate lure functions into a random 50/50 choice

Cập nhật: 20 Thg10, 2021 @ 10:42am

fixed zombies not waking up in the evening

Cập nhật: 20 Thg10, 2021 @ 6:15am

10/20 - add command flag and subsequent checks to aid zombies that get stuck

Cập nhật: 19 Thg10, 2021 @ 5:39pm

10/19 - Give zombies 2 ways to get inside, add ticker indepdentent of zombies

Cập nhật: 18 Thg10, 2021 @ 6:01pm

vastly improve performance with new functions and logic