Project Zomboid

Project Zomboid

Zombies Fear The Sun
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更新:2024年12月17日 @ 7時48分
更新者:pillow

2024-12-16 - 2.3 Sandbox options

  • Make all modifiers variables changable in the sandbox settings menu on a new tab. You can now ignore the default design of this mod and play to your own rules, based on overwhelming demand to change behaviors. Default rules are based on zombie behavior in the show Kingdom.

更新:2023年2月16日 @ 13時05分

2.2
change the way zombies are initialized. Because it seems zombies are created before buildings they were failing checks for closest building and being set to docile outside.
when zombies are initialized they are immediately given a travel command.
modify night routine to encourage more zombies to go outside. Improve logic that gives zombies commands.
various code comment documentation updates

更新:2023年2月15日 @ 12時21分

from github
2.1

add function to calculate if a target is too far
add function to lure zombies to a distant target helping in rural areas
change some logic on daytime and night time routines to make zombies more likely to move and reduce false positive docile zombies outside
change tick calculations slightly to make sure zombies are more likely to move
add lure chance to static variables to allow spicing up night time by pushing a certain percentage of zombies outside

更新:2022年1月7日 @ 5時06分

1/7 - change target to avoid error spam.

更新:2022年1月6日 @ 15時44分

1/6/2022 - upload to steam, small change to luresound, turn off loadzombie function due to issues.
11/05 - Changes by Monkey

  • Refactoring
  • Added day-night cycle depending on season
  • Added chance to alert zombies based on traits
  • Changed aggro'd zombies algorithm
  • Improved wandering algorithm, zombies sometimes move around when docile
  • Added a night routine that should have zombies wandering around more
  • Improved algorithm to help zombies become unstuck (need some feedback on this)
  • Aggro has a small chance to alert the whole building
  • Has a small chance to alert zombies while crouch running
  • When you aggro a room or building, there's a chance that not all zombies become aggro'd
  • Added chance to alert zombies on each hit

更新:2021年10月22日 @ 13時09分

add helper function for empty building table to avoid excessive errors.
consolidate lure functions into a random 50/50 choice

更新:2021年10月20日 @ 10時42分

fixed zombies not waking up in the evening

更新:2021年10月20日 @ 6時15分

10/20 - add command flag and subsequent checks to aid zombies that get stuck

更新:2021年10月19日 @ 17時39分

10/19 - Give zombies 2 ways to get inside, add ticker indepdentent of zombies

更新:2021年10月18日 @ 18時01分

vastly improve performance with new functions and logic