DayZ
DayZ-Expansion-Licensed-Experimental
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Update: 9 Jun, 2022 @ 2:55pm

Update 1.6.77
Added:
  • AI: If item in hand is powered and can be switched, will switch it on/off when entering/leaving combat.
  • AI: Added a passive faction that will not fight other AI or players unless attacked by them and won't pick up weapons (will still fight animals and aggroed Infected).
  • BaseBuilding: Added a new setting "TerritoryAuthenticationRadius". Players need to be inside said radius to be able to accept (not receive!) a territory invite. If using (e.g.) Expansion Spawn Selection, this can be used to prevent flag respawn scumming via territory member juggling.

Changed:
  • AI: Renamed waypoint behavior "REVERSE" to "ALTERNATE" (former name will still work but its use is deprecated).
  • AI: Changed all default patrols with waypoint behavior "LOOP" to "ALTERNATE" (i.e. backtrack after reaching final waypoint, then repeat) and made "PATROL" synonymous to "ALTERNATE".
  • Animations: Updated animations for DayZ 1.18.
  • BaseBuilding: Removed tolerance for inside check from floors to prevent interacting from below when crouched.
  • Main: Moved mapping to mission template.

Fixed:
  • Main: Fixed player list tooltip not using translated text.
  • Main: Gave chicken rabbit blood.
  • MapAssets: Restored open/close sound for bldr firebarrel.
  • Navigation: Fixed wrong use of StringLocaliser for player marker arrow.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 10 May, 2022 @ 12:18pm

Update 1.6.69
Added:
  • AI: Added support for making AI groups unlootable.
  • Core: Notification Scheduler: Added option for using mission runtime instead of server time.

Changed:
  • AI: If not in formation, AI will now hold position if no threats.
  • AI: Moved settings to Expansion settings system. Old settings and loadout (HumanLoadout.json) will be copied automatically if in eAI folder.
  • AI: Adjusted threat calculation based on whether or not a potential target outside near range (30 m) is facing the AI.
  • AI: Improved pathfinding around/over climbable/vaultable obstacles.
  • Main: Killfeed: Messages for car accidents will now also show if Vehicles mod is not loaded.
  • Spawn Selection: Moved spawn and respawn event handling to module.
  • Vehicles: Tweaked camera position of the RHIB boat.
  • Vehicles: Minor visual tweaks done to the RHIB boat model.

Fixed:
  • AI: Fixed memory leak in pathfinding.
  • AI: Fixed vaulting over Infected and animals.
  • AI: Fixed facing wrong direction while falling.
  • Basebuilding: Fixed Expansion basebuilding kit crafting.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 5 May, 2022 @ 3:48pm

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Navigation: Added cursor position to sidebar in map.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.
  • Animations: Changed animation workspace.
  • BaseBuilding: Improved raid log consistency.
  • Book: Changed the way the book menu is instantiated.
  • Market: Changed the way the market menu is instantiated.
  • Spawn Selection: Is now a separate mod DayZ-Expansion-Spawn-Selection.
  • Spawn Selection: Made background image configurable.
  • Vehicles: Improved navmesh of bus, LHD and Merlin.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.
  • Vehicles: You can now refill the radiator on the Vodnik.
  • Vehicles: LandRover engine parts can now be removed.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 5 May, 2022 @ 2:56pm

Update 1.6.68
Added:
  • AI: Added min/max accuracy settings. Set to 0.0 to mimic the previous accuracy (not very accurate, but they'll still hit sometimes), set to 1.0 for 100% accuracy (not recommended unless you are very frustration tolerant).
  • AI: Added bullet damage dropoff over distance (rough first implementation based on averages, will not take individual bullet parameters other than damage into account).
  • Core: Added workaround for vanilla respawnTime bug.
  • Main: Killfeed: Added optional killfeed messages for deaths from status ailments (severe illness/chemical poisoning/hemolytic reaction).
  • Main: Spawn Selection: Made background image configurable.

Changed:
  • AI: Improved targeting, will now target other AI and players up to 500 m depending on target's weapon (if any), raised state, and line of sight.
  • AI: Increased weapon raise time slightly to avoid firing while weapon is not fully raised.
  • AI: Improved vaulting.
  • AI: Will now backpedal and strafe during melee fights to avoid bunching up.
  • AI: Will now strafe during gunfights to have line of sight to the target, and no longer shoot if there is no line of sight.
  • AI: When a fight ends, will no longer run to the position of the last target.

Fixed:
  • AI: Removed unintended dependency on Vehicles mod.
  • AI: Fixed melee animation going in the wrong direction if not facing north.
  • AI: Fixed crawl state of zombies getting reset and thus AI attempting to melee them again when they shouldn't.
  • AI: Fixed wrong scaling of health in default loadout.
  • Core: Fixed skin sync for items on a player.
  • Core: Safezones: Fixed dropped weapons not getting removed during item cleanup.
  • Main: Killfeed: Removed unintended dependency on Vehicles mod.
  • Main: Killfeed: Fixed missing messages for car accidents and sporadic wrong messages for suicides (no more "X killed themself with Y" if it's not an actual suicide).
  • Main: Spawn Selection: Fixed starting weapons spawning in temporary container even if shoulder slots are not taken.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 15 Apr, 2022 @ 5:28am

Update 1.6.61
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI. New features: Melee combat, dropping firearm when all mags depleted, ability to reload bolt action rifles, ability to enter vehicles when in same group as player, standing up when waking from uncon (looks a bit iffy), fighting predators if they come close (within ~25m), various bugfixes.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Core: Added notification scheduler.
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Groups: Added COT group manager.
  • Main: Added an optional cooldown system for the spawn selection.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added black variant of the MH-6 Little Bird.

Changed:
  • Animations: Player animations for vehicles and weapons are now in a separate mod DayZ-Expansion-Animations.
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • Main: Expansion props now have proper textures and shaders.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered on screen.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with toggling the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Navigation: The GPS now supports the Banov map properly.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.
  • Vehicles: Fixed Bus wheels sinking in the ground. Buffed the engine slightly for better offroad/uphill performance.
  • Vehicles: Vodnik engine parts can now receive damage and the engine can be repaired with the pipewrench.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 11 Apr, 2022 @ 1:09pm

Update: 11 Apr, 2022 @ 12:09pm

Update 1.6.57
Added:
  • AI: Merged eAI Experimental into new mod DayZ-Expansion-AI.
  • Core: ModStorage v5. After DayZ 1.17 releases, you only need to wipe when adding *CF* for the first time, and when you remove *Core*. Other Expansion mods can be added/removed without wiping. After (if... PR is awaiting review) ModStorage v5 gets included in CF, you also won't need to wipe when adding CF (only when removing it again).
  • Groups: Added an action to invite a player to your own group.
  • Groups: Added group member HUD to display group members health, blood and other status effects.
  • Market: Added close button to market menu.
  • Market: Added support to customize headgear in the item manager.
  • Market: Added default market category settings for gardening items.
  • Navigation: Added quick delete buttons to map marker list entries.
  • Navigation: Added setting to automatically place a personal marker at position of last death.
  • Spawn Selection: Added an optional cooldown system for the spawn selection.
  • Vehicles: Added Expansion Keychain for Car Keys, includes 10 colored variants.
  • Vehicles: Added Black variant of the MH-6 Little Bird.

Changed:
  • BaseBuilding: Base building is now a separate mod DayZ-Expansion-BaseBuilding.
  • BaseBuilding: Enabling COT or VPP admin tools now grants permission to build and dismantle in another player's territory.
  • Chat: Chat is now a separate mod DayZ-Expansion-Chat.
  • Groups: Groups is now a separate mod DayZ-Expansion-Groups.
  • MapAssets: Several map props are now in a separate mod DayZ-Expansion-Map-Assets.
  • Market: Moving AI traders will now stop when interacted with (requires DayZ-Expansion-AI).
  • Missions: Airdrops are now in a separate mod DayZ-Expansion-Missions.
  • Navigation: Map, markers and GPS are now in a separate mod DayZ-Expansion-Navigation.
  • Navigation: Icon list in marker edit window is now sorted alphabetically.
  • Navigation: Marker edit & create window is now always centered.
  • Vehicles: Improved helicopter physics.
  • Vehicles: Improved towing.

Fixed:
  • BaseBuilding: Fixed garden plot not being placeable outside of own territory if AllowBuildingWithoutATerritory was set to false or inside of enemy territory even if whitelisted.
  • Book: Fixed an issue with switching the invite permission of a group member in the party book menu.
  • Book: Fixed setting group member permissions.
  • Groups: Fixed member permissions.
  • Main: Removed "unpin" action from M203 round.
  • Market: Fixed an issue with the market view being reset after selling or purchasing an item when a drop-down filter option is selected.
  • Navigation: Fixed name not getting displayed next to the player arrow marker.
  • Navigation: Fixed icon list in marker edit window not showing all entries.
  • Vehicles: Fixed LHD popping in and out when viewed from extreme angles / positions.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 10 Mar, 2022 @ 11:59am

Update 1.6.56
Added:
  • Vehicles: Added damage system to boats & Vodnik (they can be destroyed now).

Changed:
  • Vehicles: Added desync indicator to HUD and update position to last known good coordinates from server.

Fixed:
  • Vehicles: Fixed item in hand getting hidden if leaving seat of vehicle with player attachment active (DayZ 1.16).
  • Vehicles: Only show "next engine" action for driver (Vodnik).
  • Vehicles: Fixed potential boat client crash.
  • Vehicles: Fixed bus radiator not being fillable.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 8 Mar, 2022 @ 10:57am

Update 1.6.56
Added:
  • Vehicles: Added damage system to boats & Vodnik (they can be destroyed now).


Fixed:
  • Vehicles: Fixed item in hand getting hidden if leaving seat of vehicle with player attachment active (DayZ 1.16).
  • Vehicles: Only show "Next engine" for driver.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 Mar, 2022 @ 11:01am

Update 1.6.56
Added:
  • Vehicles: Added damage system to boats & Vodnik (they can be destroyed now).


Fixed:
  • Vehicles: Fixed item in hand getting hidden if leaving seat of vehicle with player attachment active (DayZ 1.16).
  • Vehicles: Only show "Next engine" for driver.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki