Mindustry
An EPIC Attack Map (v7)
Mostrando 1-9 de 9 aportaciones
Actualización: 13 NOV 2022 a las 10:34

Small value fix.

Actualización: 13 NOV 2022 a las 10:17

Ported to Mindustry v7.

Banned Ripple and ForeShadow again (makes it too easy and boring to progress). The enemy base no longer has Ripples and ForeShadows either.

Banned Tier 5 units (too powerful)

Player unit Damage is now 2.0x.
Enemy turrets Damage is now 0.5x.

Actualización: 20 DIC 2020 a las 15:13

- Made the early bases slightly easier to attack
- Added a new counter attack spawning in the top right base. Beware, even though they are ground units, they can reach your core.

Actualización: 16 DIC 2020 a las 15:31

Units got buffed a lot:
- Changed Unit Damage from 1.0 to 2.5
- Changed Unit Health from 1.0 to 2.0
- Changed Unit Production Speed from 1.0 to 2.0

Quite a bit of changes to the enemy base near the player's starting position.

Actualización: 13 DIC 2020 a las 5:48

Ported to v6. The map currently is in beta.

Major changes:
- Ripples are no longer banned. The enemy base now also has some Ripples.
- The enemy base near the start has been nerfed a lot. This is because the damage of the starting ship is horrible so you will need to use units/turrets.

Actualización: 21 AGO 2020 a las 14:10

- Added 3 small solar panels on bottom friendly base so that the Alpha Mech Pad always has energy
- Added extra enemy spawn trigger in middle of map to keep players on their toes
- Added a bit of extra coal near the starting base
- Added sand in a part that is otherwise less interesting to clear out
- Changed Attack Mode so that the "Attack" Game Mode is automatically selected when trying to play the map

Actualización: 28 JUL 2020 a las 19:02

Banned Omega Mech Pad (Reason: too powerful)

If you don't agree you can enable it yourself before starting the map in "Configure Rules" and then "Banned Blocks".

Actualización: 24 JUL 2020 a las 18:12

Bug fixes and polishing before making the map public

Actualización: 24 JUL 2020 a las 16:11

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