Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

501 And 42
Showing 11-20 of 28 entries
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Update: 31 Mar, 2021 @ 8:27pm

I FUCKED UP
I WAS SUPPOSED TO TURN THE VOLUME UP NOT DOWN
PLEASE TURN DOWN YOUR VOLUME WHEN THIS MODULE POPS UP NOW OR TURN ON SILENT MODE
AND, ESPECIALLY FOR MARKSAM SINCE YOU'RE THE MAIN ACTIVE TP STREAMER, REMOVE IT FROM TWITCH PLAYS UNTIL I ADD A FEATURE TO KEEP THE VOLUME TURNED DOWN IN A TP ENVIRONMENT (OR JUST FORCE PLAYERS TO ACTIVATE SILENT MODE FOR THE TIME BEING)
THANK YOU FOR YOUR TIME
WHY AM I STILL SCREAMING
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
OKAY I'M RUNNING OUT OF BREATH NOW ***INHALE***

Update: 9 Mar, 2021 @ 12:01am

Volume is now turned down to 60%. If it's still too loud do tell me
TP help message should now display speedup correctly
Speedup now also changes the speed (and pitch) of the sounds
I am lazy

Update: 9 Jan, 2021 @ 1:07pm

TP: Releasing on 0 will no longer freeze the module (and don't ask me why this happened)

Update: 11 Dec, 2020 @ 6:32pm

Oh yeah, also I added a silent mode. Holding on the all zero stage and releasing on the first number will not strike you, but will turn off ALL sounds. This cannot be toggled back, however, and must be done at the very beginning, UNLESS you are on TP, in which case you can turn it off at any time using the command listed in the help message. (The no-toggle back still applies though)

Update: 11 Dec, 2020 @ 6:16pm

Autosolve command now functions correctly :)

Update: 10 Nov, 2020 @ 10:38pm

Okay, last update for today, I swear. And this one is also a major update, though there is no reprint needed.
To summarize, I added a hidden mode that makes the module a lot more Warioware themed. Stages are displayed upon moving on to the next, the cycle will speed up a bit on occasion, and Orbulon's sounds are replaced by jingles from the final stage from Warioware Inc. The only question is... how do you access it?
If you wanna find out how, I'm not going to help you. You gotta figure it out on your own.
Man, that was a lot...

Update: 7 Nov, 2020 @ 2:00pm

Orbulon has decided to add his voice to the modules for when they start up, and when a new stage is generated (which will also tell you if waiting was correct or not). No, it's not his voice from Warioware Gold.
Better summary: You will now be notified of the presence of a 501 or 42. If a stage gets generated, you will hear a sound depending on if the corresponding number was present in the last stage.

Update: 2 Nov, 2020 @ 7:04pm

TP: Modified the code a bit so attempting a safe release at just the wrong moment will no longer end up releasing just a tad too late

Update: 22 Oct, 2020 @ 8:43pm

Logging: Maximum stage counter now works correctly. (Make sure you place that line AFTER the max stage int is calculated)
Twitch Plays: Fixed an exception that occurs when on the "any number works" stage is reached that causes dynamic scoring to not kick in and the award just being one point.

Update: 8 Oct, 2020 @ 10:51pm

Who knew just moving an if statement could (hopefully) fix a bug?
Also a bit of extra logging to indicate if safety has been activated.