Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 7 Aug, 2020 @ 4:17pm

Update: 4 Aug, 2020 @ 7:21am

Update: 30 Jul, 2020 @ 6:59am

Update: 25 Jul, 2020 @ 10:54pm

All 24 tribes present and accounted for. Unfortunately this is going to break a lot of references.

Nations from RKE that survived the transition back in time include:

- Chinese: Tang
- Byzantines
- Papal States: now the Lombards
- Turks - but they have a very different set of units
- Mongols - were they connected to the Avars?
- HRE - now referred to as the "Franks"
- Scots - now the Britons.
- Norse

A lot of these guys simply didn't survive.

Update: 25 Jul, 2020 @ 10:51pm

Update: 25 Jul, 2020 @ 10:44pm

Update: 24 Jul, 2020 @ 5:06pm

Update: 24 Jul, 2020 @ 4:59am

(7.8.2020)
FOR STEPHANIE: Happy 30th!

New World Empires: SWORDS OF THE PROPHETS is a prequel to Rise of Kings: CHRONICLES, and the first installment of the NEW WORLD EMPIRES series of mods.

Whereas CHRONICLES concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, SWORDS OF THE PROPHETS this time has a single start date - 666 CE, and functions as a prologue - albeit much belated - to the 10th century world of CHRONICLES itself.

One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time - 200 years - cities are understandably costlier, but buildings cheaper.

- 24 completed factions featuring different playstyles - from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (saracens don't exist).

- More custom units, with many new models and animations.

- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.

- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".

- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.

- A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with http://newworldempires.fandom.com/Swords_of_the_Prophets

Update: 24 Jul, 2020 @ 12:51am

Update: 24 Jul, 2020 @ 12:49am