Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Opdatering: 21. aug. 2022 kl. 4:32

More files archived into this mod. They're attackwalk replacements for melee units.

Found a lot of faulty files on investigation, most notably the phalanx animations. Something tells me that I will need to audit each and every last walk animation there ever was....

Also found missing ammunition code. We will have to patch those in.

Opdatering: 20. aug. 2022 kl. 21:33

After a long hiatus, we've added charge animations and amended proj_speed variables to identify melee units with a charge-based attack. Haven't solved the issue identified by our Dutch user though. I'm sleepy.

Opdatering: 29. juli 2022 kl. 15:26

Found out that Catabhata was left out, don't know why.

Opdatering: 29. juli 2022 kl. 15:13

Got complaints on Rise of Kings (confirmed to be CTD). Checked horse anims, found issues.

Opdatering: 5. juni 2022 kl. 8:34

As part of an anti-CTD drive, some at-risk files were found and subsequently replaced.

- Huskarlar now has a new skin. This was because the old Varangopoulos from Chronicles was found to be defective for the new abilities Huskarlar will be having, and so their model and animations have been replaced with newer ones.
- Other models are expected to follow suit, gradually.

Opdatering: 4. juni 2022 kl. 9:50

So, we began investigating Project 666, and unfortunately, our fears were very much confirmed - it's the same issue that affected Rise of the Moderns before. This means a whole bloody season-long inquisition meant to root out and extirpate the source of everyone's CTD woes - faulty animation.

I've begun work on units that have "charge" attacks - Norse Hirdmen, Tibetan Dujong, to name a few - but it's going to take a long time.

Opdatering: 12. apr. 2022 kl. 20:36

Potential bug with Poland. Need to check everyone who's been (re)introducd in this mod.

OTHER PLANS FOR THIS MOD:
Reduce morale / LOS for various units. For instance, barracks and stable units should all have their LOS removed. Ditto militia units.

Opdatering: 6. apr. 2022 kl. 19:19

New units for Saxons
- Skjaldberi, either armed with axe or shield. A Norman unit unique to the Saxons.
- Germanic Axemen - not as strong as conventional axes, but is cheaper (????) can hide, and has an AP attack.

Opdatering: 6. apr. 2022 kl. 8:20

Issues resolved:

- Tibetan Mud'ng found to have a missing secondary model. Not sure if it can cause GPIECE error.
- Makurian church missing texture, referenced Age of Darkness. Issue fixed but again is not likely to be cause of GPIECE error.
- Assets for British UUs checked and found to be in place. No issue.

UNRESOLVED:

- Makurian units missing icons. Gotta recheck.
- Axemen have the wrong icon. Again, gotta fix.
- Similarly archers seem to have the wrong icons. Find and hunt down which ones have the wrong ones.

Opdatering: 5. apr. 2022 kl. 22:15

Horse anims for Lancer and Horse militia type units done. Not sure if it'd be enough though.
Need to vet any and all Saxon, British, Tibetan and Chinese units. There *must* be something missing out there.