Space Engineers

Space Engineers

CULT Remains
目前顯示第 1-10 項,共 10 項
更新:2024 年 11 月 3 日 @ 上午 3:21

Fixed "Graf" falling from sky - Hydrogen tanks are no longer on stockpile.

更新:2021 年 12 月 10 日 @ 上午 9:51

Main feature:
- New space cargoship

Improvements:
- Used different XWM Converter as previous was converting to stereo causing "must be in mono, got 2 channels" error in log.

更新:2021 年 12 月 7 日 @ 下午 10:26

Main feature:
- Chat message consolidation - removing redundant code.
- Testing new chat sounds.

Improvements:
- Fixed behavior for Missile drones. Drones now don't completely switch behavior profile (deprecated MES function).
- Fixed spawning Strongholds in space instead of Military Encounters by "military response" trigger.

更新:2021 年 11 月 15 日 @ 下午 2:06

Bugfix:
- Fixed behavior for all but Missile drones. Drones now don't completely switch behavior profile (deprecated MES function).

更新:2021 年 2 月 2 日 @ 上午 9:18

Main feature:
Splited random encounters in same way as planetary installations - now there are civilian and military encounters.
- Civilian send drones only if you get too close or attack it.
- Military will send long range attacks but has significantly smaller chance to spawn.
- Added 5 new encounters. 3 of them are asteroid bases.
- There are only easy and medium encounters for the moment (no hard).
- Slightly increased range of attacks to accomodate for spawning distance of encounters.

Improvements:
- Drones and military ships no longer just chase acquired target until it becomes invalid, but also periodically check for closer targets.
- Adjustments to planetary drone and military ship autopilot which should prevent some cases of crashing to the ground.
- Drone approach speeds decreased from 90-100 m/s to 50-60 m/s. Now there will be more time to prepare for them and it will be possible to outrun them.
- Added "mole protection" to military ships (no more targeting underground players and bases).
- Minor fixes on military ships drone spawning and chat messages.

更新:2020 年 12 月 14 日 @ 上午 8:57

- Halved the distance at which attacks are launched from random encounters (7.5 - 10 km).
- There's now delay between encounter spawn and first attack.
- ThreatLevel threshold set for encounters.
- Encounters will be revisited once I have enough material to balance them properly.

- Increased ThreatLevel thresholds for larger military ships.
- Some small changes in chance of military ship spawns.
- Some fixes in damage actions of military ships.

- Fixed spawns of 2 drones.

更新:2020 年 12 月 10 日 @ 下午 12:29

Main features:
- spawn modifications for Pertam
- added 9 drones, 3 cargo ships, 6 military ships
- enabling spawns on moons and in planetary dead-zone

Improvements:
- some fixes to military ship behavior

更新:2020 年 11 月 22 日 @ 上午 2:29

Main features:
- 3 space encounters to see how they fit in. Their behavior is combination of planetary Installations and Strongholds for now.
- 7 new space drones

Improvements:
- some typos fixed
- added ammo to Morning star (V).
- reduced amount of uranium in space ships and drones.

更新:2020 年 10 月 26 日 @ 上午 9:07

Name changed from CULT Installations to CULT Remains as it is no longer just about installations.

All behaviors were completelly rewriten! Removing all previously spawned installations and drones is recommended.

I tried to test everything, but there's a lot of changed stuff so bugs are possible. Please report them in comments.

Main features:
- CULT split into 4 branches:

  • Installations (CI) - Installations can call for patrol drones if their perimeter is breached and defense drones when they are attacked. CI no longer spawn long range attacks.
  • Civilian ships (CS) - Civilian ships fly from A to B and call for patrol drones if they feel threatened.
  • Strongholds (S) - Military installations will send long range drone raids against any enemy within their range.
  • Military ships (MS) - Heavyly armed ships that patrol CULT space hunting down any trespassers. Will assist any ship or installation upon distress call.
- Drones split into 3 archetypes:
  • Patrol - lightly armed drones that are looking for enemies in CULT occupied space.
  • Defense - well armed drones that protect CULT property
  • Attack - heavyly armed drones for long range attacks (includes bombers and suicide missile drones)
- a lot of new prefabs to fill new branches

Improvements:
- Drones no longer shoot grass because of targetting players hiding underground. Now they will wait (for some time) outside your hiding hole.
- Drones now can target both players and grids.
- Broadcasting is now relevant for targetting.
- Drones should crash less on target approach.
- Everything tested for gravity capabilities and limits were set (no crashing ships and less crashing drones). Some drones required minor redesign.
- Some nasty surprises mostly for drones.
- Stuff I already forgot because I did too much at once and it took me too long.

更新:2020 年 7 月 17 日 @ 上午 10:59