Space Engineers

Space Engineers

Stamina
Mostrando 1-9 de 9 aportaciones
Actualización: 5 AGO 2020 a las 8:14

- Fix exception where bots were still iterated in networking code.

https://github.com/keyspace/Stamina/releases/tag/v0.2.2

Actualización: 4 AGO 2020 a las 16:49

- Try not to crash multi-player servers on player log-in if data is not fully loaded.

https://github.com/keyspace/Stamina/releases/tag/v0.2.1

Actualización: 1 AGO 2020 a las 9:00

- Added a dark overlay on the screen edge that fades in as stamina gets low.
- Fixed a bug where stamina of bots (wolves, spiders, etc.) was being applied to the game host. Should get less sudden deaths now.

https://github.com/keyspace/Stamina/releases/tag/v0.2

Actualización: 18 JUL 2020 a las 5:09

- Characters now re-spawn with 50% stamina instead of whatever they had before death.
- Negative stamina to do half as much damage (still not configurable).

https://github.com/keyspace/Stamina/releases/tag/v0.1.1

Actualización: 18 JUL 2020 a las 4:25

- Added mod ID to code to avoid networking packet collision with other mods.
- Added thumbnail to repo and Steam Workshop.

First potentially usable release, alpha-quality.

https://github.com/keyspace/Stamina/releases/tag/v0.1

Actualización: 18 JUL 2020 a las 4:23

Try removing a dud (untagged) release from Steam Workshop listing.

EDIT: Failed! Now there'll be two more duds. X_X

Actualización: 15 JUL 2020 a las 13:54

- Added mod ID to code to avoid networking packet collision with other mods.
- Added thumbnail to repo and Steam Workshop.

First potentially usable release, alpha-quality.

https://github.com/keyspace/Stamina/releases/tag/v0.1

Actualización: 15 JUL 2020 a las 13:43

Actualización: 15 JUL 2020 a las 6:59

- Initial submission to acquire mod Steam ID.
- Stamina gain/cost based on movement state is server-configurable (per save file).
Nothing else is.
- Player stats are retained between sessions (per save file) based on player Steam ID.

https://github.com/keyspace/Stamina/tree/v0.0