Tabletop Simulator

Tabletop Simulator

Townsfolk Tussle - Demo Edition
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Update: 18 Oct, 2020 @ 7:04pm

Tweaks, Tweaks, Tweaks - 10.18.20
* Little clarification snippets in the rule book

Townsfolk Adjustments
* -1 Range to Granny's Rooty Tooter
* Granny's discount now only provides discount for gear worth 7+ Coins
* Norman's Fishy Cap can now be used near the Wishing Well
* Henlo's Overalls now provide a bonus on all terrain rolls, plus a bonus on the cornfield and mushroom grove

2P Balancing/General Balancing (You're Still Gonna Die Edition)
* Made several actions for each Ruffian variable, providing a break when less townsfolk are on the board
* A few action replacements for spice
* 2P Ruffian Health adjustment
* You no longer skip the break point at 7 HP for 2P


Update: 10 Oct, 2020 @ 1:15pm

Update: 10 Oct, 2020 @ 9:09am

Update: 2 Oct, 2020 @ 6:10pm

Update: 30 Sep, 2020 @ 1:59pm

Conquering Twins Update

Qing & Kween have arrived!
Handsy has retreated to her nest, and a new Ruffian has joined the fray!

Loose Limbs
You can now cut off Pepin's arm and beat him with it. Neat!

Buyin'/Beatin' bar arrows added

Tiny rulebook changes here and there for clarity

(Other tiny changes I can't remember too :) )

Update: 28 Sep, 2020 @ 7:15am

Update: 27 Sep, 2020 @ 4:08pm

Chonky Hits Update

Crit Hits
- We want rolling a crit to feel more impactful. We've implemented a Crit Hit chart, which can give a variety of bonuses to your attack (and the chance to knock bits off the Ruffian).
- If we feel critical hits tilt the favor too strongly in the townsfolk's favor, Ruffian actions will be tweaked accordingly to balance things out.

Whiffs - No more automatic hits, sorry Granny!
- A whiff occurs whenever a townsfolk rolls a natural 1 when attacking the Ruffian. This results in an automatic miss, regardless of a weapon’s ACC requirement.

Cheaper Shop reset
- To help mitigate the random nature of the Peddler's Cart, shop reset costs have been reduced. They now change based on the number of townsfolk: 2 coins per, and can be paid collectively.

Keeping unaccomplished Feats
- Townsfolk now have the option to keep or discard any unaccomplished Feats at the end of each Fight Phase.
- In the first Town Phase, each player will draw 3 Feats of Mettle. At the end of each Fight Phase, players may discard any unaccomplished Feats they do not wish to keep. At the start of the following Town Phases, each player will draw back up to 3 unaccomplished Feats. For example, if you enter the Town Phase with 2 unaccomplished Feats from the previous round, you will only draw 1 new Feat.
- This allows players to keep any Feats they're confident they can complete in the next round, while still allowing them to discard anything they might deem too difficult.

Base Elements for minis
(Although TTS doesn't allow for much detail ;) )

General rulebook clarity
- Loads of edits here and there, expanding on topics for clarity

Quick Lookup
- A neat lil' keyword glossary at the back of the rulebook

Update: 24 Sep, 2020 @ 7:40am

Update: 23 Sep, 2020 @ 8:56am

Little tweaks to Handsy's action deck to spice things up!

Update: 22 Sep, 2020 @ 7:41am

Just updated a mini. Nothing else to see here!