Project Zomboid

Project Zomboid

Thread and Twine
Mostrando 1-9 de 9 aportaciones
Actualización: 22 DIC 2021 a las 2:17 a. m.

Actualización: 22 DIC 2021 a las 2:08 a. m.

Fixed an annoying bug caused by Build 41 and reworked the balance.

Actualización: 9 FEB 2021 a las 5:17 a. m.

Duping glitches fixed, cheesing the system and gaining 250 thread from 10 twine no longer possible haha.

Sorry to everyone annoyed by this glitch, let me know if there's still problems.

Actualización: 16 DIC 2020 a las 2:20 p. m.

Version 3 provided by RapidMinimumBeaver :)

Actualización: 16 DIC 2020 a las 2:20 p. m.

Actualización: 16 DIC 2020 a las 3:13 a. m.

Actualización: 16 DIC 2020 a las 3:12 a. m.

Reverted as a test to force Steam to update.

Actualización: 5 DIC 2020 a las 5:37 p. m.

Streamlined recipe progression - Values based on the idea that you're making whole spools of a material:
- Sheets are ripped for thread ( 2 Sheets to 1 Spool of Thread )
- Thread can be made into Twine ( 20 Thread to 1 Twine )
- Twine can be made into Rope ( 2 Twine to 1 Rope )

Added Reversal recipes: ( at a material loss of 50% to avoid XP cheesing )
- Twine into Thread
- Rope into Twine

Moved all recipes to the "Tailoring" tab (previously they were in General)

Added Animations to all recipes!

Added Sound to recipes where appropriate!

Added XP gains for recipes marginally in-line with existing cooking XP:
- 3 Tailoring XP for creating Thread
- 5 Tailoring XP for creating Twine
- 5 Tailoring XP for converting Twine to Thread
- 10 Tailoring XP for creating Rope
- 10 Tailoring XP for converting Rope to Twine

Adjusted crafting times for higher tier recipes to balance what you're actually doing:
- 200 ticks to make Twine (up from 100)
- 300 ticks to convert Twine back to Thread
- 300 ticks to make Rope (up from 100)
- 400 ticks to convert Rope back to Twine

Actualización: 26 JUN 2020 a las 11:34 a. m.