Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Modkit [REUPLOAD]
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Update: 22 Jun, 2020 @ 12:14pm

Hotfix. Whoops
* Relog Alphanumeric Order's of lit arrows
* Made the lit arrows more visible in the dark

Update: 21 Jun, 2020 @ 3:28pm

Rerelease with hopefully some fixed functionalities.
* Add settings for Modkit: Enforce Components; Enforce Components by ModID; Enforce Wires, LED, Alphabet, Symbols, Arrows
* Extend logging for some puzzles generated by certain components.
* Fix a discrepency with Color Dominance's 0 handling on the manual
* SOME rules have been modified to distribute evenness. Manual reprint required!
* Fix Paranormal Wires with some rules not giving default wires.
* The TP Handling has been modified to allow spaces inbetween commands.
* Modify TP Handling to avoid multi-cutting wires, fixing a multi-cut issue
* Fix Wire Signaling's wire detection. This removes duplicate wires that need to be cut.
* Make certain puzzles have more visible key LEDs
* Make the colors in the manual more visible
* Fix Power Grid improperly giving safe wires to cut.
* Blinking Wires now correctly logs for both incorrect wire cutting and LEDs set.
* Fix Wire Maze's reset handling
* Fix Semaphore Key's rule 7 and rule 3 discrepency
* Gated Maze now logs the full move sequence in 1 line rather than in separate lines.
* Log 1 possible solution for Key Score and prevent exploit of pressing 1 key 6 times to solve the module.