RimWorld

RimWorld

Tribal Fungi Core
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Update: 24 Jul, 2020 @ 8:55am

[Auto-generated text]: Update on 7/24/2020 5:55:14 PM.

Update: 24 Jul, 2020 @ 7:30am

[Auto-generated text]: Update on 7/24/2020 4:30:25 PM.

Update: 23 Jul, 2020 @ 4:37pm

[Auto-generated text]: Update on 7/24/2020 1:37:12 AM.

Update: 23 Jul, 2020 @ 12:53pm

-Added Implant "Limb worms" the limbs of the target develop consciousness and seperate themselves from the body , joining the colony. Butchering them is rewarded with the body part they are
-Added Implant "Head worms" same with head
-Added Implant "Heart Worms" same with heart
-Added Implant "Dissassembler Worms" will target all of the above.
-Added Implant "Absolute infestation" Infesting the target, shroomworms will slowly eat the victim part for part until it is dead. Every destroyed bodypart lets a shroomworm spawn for your colony
-Added Implant Wormoid Worms , turning the target into a wormoid for your colony
-Added Implant Shrooman Growth , the target grows shroomans fastly and under huge pain on his chest. Twice a day they are matured and fall on the ground to be picked up
-Added Implant Timeshrooman growth "" "" with time shroomans
-Added Implant Shroomworm Growth "" "" with shroomworms
-Added Turret Infestor Turret infests the target until a wormoid hatches out of it and attacks everything with berzerk
-Added Weapon Heartripper, after enough damage a heartling will hatch out of the chest of the victim and attacks everything until it dies and explodes, infecting everything around it
-Added Weapon Infestator spread gun, pumpgun, infesting the target until a wormoid hatches out of it and attacks everything around it with berzerk
-Added Weapon Infestator rifle , shoots like a rifle, infests the target"" ""
-Added Animals Heartling, Headling, Legling , Armling
-Added Animals into the biome
-Balanced Biome a bit
-Changed infested tribe a bit
-removed chickman thrower
-the infestator has now a own research for itself.

Update: 19 Jul, 2020 @ 8:28am

-Decided to remove the restriction of apparel for Fungi. There may be some hats that look weird on the fungi , but this should greatly increase the possibilities of gameplay in combination with other mods. Many Fungi weapons will still be restricted to the Fungi.
-switched the shroomans in the biome with a wild version of them , which are resistant to the sun.
-Added Alert, notification and arrows to the position of the enemies to the incidents

Update: 19 Jul, 2020 @ 8:04am

[Auto-generated text]: Update on 7/19/2020 5:04:12 PM.

Update: 19 Jul, 2020 @ 7:54am

[Auto-generated text]: Update on 7/19/2020 4:53:51 PM.

Update: 19 Jul, 2020 @ 7:01am

[Auto-generated text]: Update on 7/19/2020 4:01:32 PM.

Update: 18 Jul, 2020 @ 12:27pm

[Auto-generated text]: Update on 7/18/2020 9:27:26 PM.

Update: 17 Jul, 2020 @ 4:59pm

-Changed nuzzle time of all companion animals to 12 hours.
-Added apparel tags to all tribes, making them only wear fungi stuff, due to the now whitelisted apparels.
-Only Research , doctor , and handling is disabled to wormoids now.
-Added animal "shroop" (Shearable mushroom like animal, shearing gives raw fungus)
-Added animal "sloosh" (Slow plant eating mushroom animal, similar to a sloth)
-Added weapon Armspear , throwing weapon, blood infection, increases bleeding rate and lowers blood pumping and metabolism.
-Added blood infection to heart gun and turrets.
-Added Weapon Fungi bow, shooting paralyzing arrows.
-Added Weapon Paraspear, spear with paralyzing damage.
-The new weapons are available after the research "Fleshforging" as strong starting weapons(For a tribal at least)
-Increased manhunter chance of all animals.
-Rebalanced the stats of the animals.
-Added "Shroop" "Sloosh" "Wormigiant" "shroomworm" to the biome "Fungi Forest"
-Found out that i can whitelist apparel :D! , added duster, Jacket, plate armor, flak vest/pants/jacket , power armor , tribalA, parka , cowboy hat , pants , shirt , shirtcollar , shieldbelt and smokepopbelt to wearable apparel! (Tribes will still only wear the fungi clothes for authenticity.)
-Increased the damage of the Mold Heart gun a bit
-Increased the damage of the Heart gun and lowered the attack speed a bit.
-Increased the damage of both heart turrets.
-Spore- and Plague gun shoot 3 bullets in a burst now.
-Added new scenario "Infestation begins." Start with high relation to the infested tribe, 2 wormigiants and a infestator. Occupy land for the infested tribe!
-Fixed missing heat insulation for fleshsuit and traditional.
-All plants are now growable in hydroponics
-Shroomimal is now a predatory animal
-Humike is now a predatory animal
-made flesh eating spores a bit easier to survive if tended(Shroomimal was too dangerous for the biome as predator)