Garry's Mod

Garry's Mod

[ArcCW] Arctic's Customizable Weapons (Base)
Ergebnisse 21–30 von 181
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Update: 9. März 2022 um 10:51

Hello
thermal overlay on whole screen fix + more efficeint fps lock for thermals

Update: 26. Feb. 2022 um 23:45

Fixed no model on ground
Fixed pick X panel cutted
Better isHot function for thermals
No shadows for attachemnts
Stop drawing WM after 2*visibility distance

Update: 26. Feb. 2022 um 23:44

Fixed no model on ground
Fixed pick X panel cutted
Better isHot function for thermals
No shadows for attachemnts
Stop drawing WM after 2*visibility distance

Update: 24. Feb. 2022 um 19:44

Pushed latest git (34e3edaf41902ef6d14c495d876e3aacbdf34641)

Update: 20. Feb. 2022 um 11:28

more thermal scopes stuff
+
Fixed worldmodel jitter in multiplyar

Update: 19. Feb. 2022 um 10:36

Huge update

Scope overhaul: https://www.youtube.com/watch?v=pjtdoObMwQM
-- Seperate settings tab for scopes
-- Reticle and scope picture movement based on gun movement
-- New cheap scope system like in modern games that is not a pixel mess
-- Post processing effects like chromatic aberration and lense refract effect
-- Actual weapon barrel in RT scopes like in EFT
-- Configurable field-of-view for scopes
-- Thermal scope effects like bloom, sharpness and motion blur
Every effect can be configured or turned off.

Attachemnets modes now can be toggled via flashlight bind (F, "impluse 101"). Enable this in Binds tab.

Shotguns do not start reload every time you press R anymore.

Minor bug fixes.

Update: 24. Jan. 2022 um 19:48

Update: 24. Jan. 2022 um 12:30

I don't believe it, trying it again

Update: 24. Jan. 2022 um 10:35

did this even upload correctly???
Pushed latest git (f65835657299c20889713e8d706fa78a1206efba)

Update: 20. Jan. 2022 um 19:31

Pushed latest git (68ed2d3cdf31cbd12516f9865b8afa7f7dc07092)

Major scope visuals overhaul!!