Arma 3
Day of the Rangers (COOP: 1-12)
Hiển thị 11-20 trong 21 mục
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Cập nhật: 2 Thg10, 2020 @ 3:41pm

CHANGED:

- Changed pilot uniforms to desert variety.
- Changed all ranger helmets to the 'chocolate chip' desert version.
- Tweaked enemy AI spawning.
- Changed several script calls for efficiency.


ADDED:
- Added Enemy AI Skill mission parameters.
- Added new initial task allowing all players to "ready up" before mission start.

Cập nhật: 23 Thg09, 2020 @ 3:46pm

CHANGED:

- Changed uniforms and helmets for the Delta Force teams. Therefore, DHI and TAC Vests are now required dependencies for this mission. This decision was made due to the re-texture of the CUP protec helmet .

Cập nhật: 30 Thg08, 2020 @ 2:56pm

FIXED:

Respawn mechanic was not working as intended.

Cập nhật: 21 Thg06, 2020 @ 3:40pm

FIXED:

Mission now fails when all players are dead / incapacitated for 60 seconds.


CHANGED:

Respawn Capture points change markers once captured.

Cập nhật: 20 Thg06, 2020 @ 7:57pm

FIXED:

Wounded players were being counted as incapacitated.

Cập nhật: 20 Thg06, 2020 @ 6:41pm

Cập nhật: 20 Thg06, 2020 @ 6:26pm

ADDED:

Added additional respawn parameter title.

This will allow the mission to be playable with just one player.

Cập nhật: 19 Thg06, 2020 @ 6:00pm

ADDED:

Added optional respawn mechanics to mission parameters.


CHANGED:

Mission no longer fails when a player leaves the op area. Instead, the player that is out of bounds is killed.

Cập nhật: 19 Thg06, 2020 @ 12:58am

ADDED:

Added additional mission parameters:
1) Bleed-out duration (added: 5-mins, 10-mins, 20-mins).
2) Revive duration (added: 3 seconds).


CHANGED:

1) Changed Mission Parameter Defaults


FIXED:

1) Dialog would fail for the rest of the mission if the HVU's were loaded during dialog. Now you can't load the HVU's into the truck until the dialog finishes.

Cập nhật: 16 Thg06, 2020 @ 9:18pm

ADDED:

Hold-Action that forces HVU's into convoy.

CHANGED:

Player groups are joined together after breaching target compound. Originally, if Kilo 1-1 was all killed, the second group wouldn't be able to complete the mission.

FIXED:

Enemy levels at objective when "high" is selected.