Barotrauma

Barotrauma

XanMonsters Volume 2 Creature Pack
Viser 1–10 av 65 bidrag
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Oppdatering: 13. mars 2021 @ 18.21

More tweaks to the random event set

Oppdatering: 13. mars 2021 @ 18.04

Fixed the excessive amount of mudraptors spawning due to an oversight, mudbouncer ragdoll size and behaviour adjsutments

Oppdatering: 24. feb. 2021 @ 10.49

Small fixes and adjustments to the random events

Oppdatering: 17. feb. 2021 @ 15.24

-New Random events. i felt that the old random events were uninspired, Xan Monsters 2 creatures alone arent able to cover enough roles to make a challenging event set, for this reason ill probably scrap the idea of a separate third volume and instead add the planned creatures here once i feel like they are ready, this way i can also concentrate on refining a single creature before adding them in instead of hastily putting together a Creature pack with varying degrees of quality.
The new random event set features: mixed creature, both vanilla and xan Monsters 2 creatures spawn;
Biome specific event sets for campaign.
A more varied spawn pool
Cave spawns
(xan monsters 1 will get a similar random event overhaul later)
-Changed a bit the Observer sprite,
-changed The Scavenger identification name to make it compatible with the SOMA mod

Oppdatering: 10. nov. 2020 @ 16.13

FIxed oversight from previous update, reduced missions rewards

Oppdatering: 10. nov. 2020 @ 15.06

Small capitalisation fix for xml, temporarely removed Immortal's Mission

Oppdatering: 1. nov. 2020 @ 5.22

added a small monetary reward to the scavenger mission, since only being able to sell their loot to get a profit wasnt a good idea from my part

Oppdatering: 29. okt. 2020 @ 11.20

Updated observer with "observe" behaviour, scavenger now uses the new flee timers, brute flora correctly uses ladders

Oppdatering: 18. okt. 2020 @ 15.52

Ragdoll adjustments to observer

Oppdatering: 25. sep. 2020 @ 7.57

fixed lionthrsher crashing with harppons, gave it a swim bladder dop