Barotrauma
XanMonsters Volume 2 Creature Pack
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Aggiornamento: 13 mar 2021, 18:21

More tweaks to the random event set

Aggiornamento: 13 mar 2021, 18:04

Fixed the excessive amount of mudraptors spawning due to an oversight, mudbouncer ragdoll size and behaviour adjsutments

Aggiornamento: 24 feb 2021, 10:49

Small fixes and adjustments to the random events

Aggiornamento: 17 feb 2021, 15:24

-New Random events. i felt that the old random events were uninspired, Xan Monsters 2 creatures alone arent able to cover enough roles to make a challenging event set, for this reason ill probably scrap the idea of a separate third volume and instead add the planned creatures here once i feel like they are ready, this way i can also concentrate on refining a single creature before adding them in instead of hastily putting together a Creature pack with varying degrees of quality.
The new random event set features: mixed creature, both vanilla and xan Monsters 2 creatures spawn;
Biome specific event sets for campaign.
A more varied spawn pool
Cave spawns
(xan monsters 1 will get a similar random event overhaul later)
-Changed a bit the Observer sprite,
-changed The Scavenger identification name to make it compatible with the SOMA mod

Aggiornamento: 10 nov 2020, 16:13

FIxed oversight from previous update, reduced missions rewards

Aggiornamento: 10 nov 2020, 15:06

Small capitalisation fix for xml, temporarely removed Immortal's Mission

Aggiornamento: 1 nov 2020, 5:22

added a small monetary reward to the scavenger mission, since only being able to sell their loot to get a profit wasnt a good idea from my part

Aggiornamento: 29 ott 2020, 11:20

Updated observer with "observe" behaviour, scavenger now uses the new flee timers, brute flora correctly uses ladders

Aggiornamento: 18 ott 2020, 15:52

Ragdoll adjustments to observer

Aggiornamento: 25 set 2020, 7:57

fixed lionthrsher crashing with harppons, gave it a swim bladder dop