RimWorld
Retextured Interaction Spots Project
Mostrando 1-7 de 7 aportaciones
Actualización: 20 SEP 2020 a las 2:38

Version 2.0.1

- Changed the Biomes Islands! Aquatic Sleeping Spot texture to better blend into the water.

Actualización: 19 SEP 2020 a las 19:38

Version 2.0.0

- Removed the unnecessary textures for incident buildings, they might return as something else later.
- Support for both 1.1 and 1.2 (And the future 1.3, since it's just a retexture mod.)
- Support for Fluffy's Mod Manager, enabling notifications for all future updates.

- New texures for these mods:

Allies Spot
Prayer Spot
Run And Hide
Thinking Spot
Prisoner Arena
Trade Ships Drop Spot
Animal Harvesting Spot
Biomes! Islands (Aquatic Spot)
VGP Garden Gourmet (Salt Mine)


Compatibility:

CE compatible, since it's just a retexture mod.
Multiplayer compatible, since it's just a retexture mod.

Actualización: 7 JUN 2020 a las 8:37

- Changed the outline for Party and Trading spots to gold instead of grey.

- Removed the Spike Trap texture. It's now featured in a separate mod.

- Created a patch for LWM's Prayer Spots mod. I have other plans for the "Directed" spot, so its texture isn't currently patched. Let me know if you have any wishes on how the spot should look like.

- Meditation Spot outline is now green to better match the interaction effect when colonists use it.

Actualización: 7 JUN 2020 a las 5:42

Fix: Butcher and Crafting Spot textures were off by one pixel which resulted in them displaying incorrectly in the architect menu.

Actualización: 6 JUN 2020 a las 21:37

- Minor adjustments to few existing textures.

- *NEW* Patch for Trading Spots (KV's Trading Spot and Tad's Trading Control)

Actualización: 6 JUN 2020 a las 18:12

- Changed the Crafting Spot texture to better match the Butcher Spot

- Preview Images text has been made clearer and Preview Incident Icons bigger here on Steam

Actualización: 6 JUN 2020 a las 10:29

Initial Release. Shouldn't cause problems.