Garry's Mod

Garry's Mod

Zombie SWEPs
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Update: 12 Jan, 2014 @ 12:20pm

(Zombie SWEPs)
+ Added (BOSS) Butcher
+ Added (BOSS) Junkie
+ Added Basher
+ Added Bloated Zombie
+ Added Citizen Zombie

- All SWEPs damage have been scaled down in order to make them not overpowered.

- The Butcher, Basher and Junkie contain custom world models to match their view models.
- Each zombie has unique speeds but the speeds are just little changes, so it won't affect gameplay greatly.

(BOSS) Butcher
- The Butcher contains custom sounds and a unique kill icon along with a spawn icon.
- The Butcher has hooks stabbed into his back and upper arm.
- They're more of a damage dealer than a prop breaker so they can really hurt people who are in contact with him.
- They use the Zombine view model but the view model is flipped. He wields a meat hook in his left hand and an another hook curled up in his right arm.

(BOSS) Junkie
- The Junkie uses the normal zombie hands. The Junkie has a unique kill icon along with a spawn icon.
- The Junkie is wielding a broken bottle in his left hand and a broken coffee mug in his right hand.
- The Junkie has broken wood pieces covering both they're arms.
- The Junkie attacks slow but with a really strong punch.

(Basher)
- The Basher uses the poison zombie hands but the hands are more thick and bigger.
- The Basher contains custom sounds.
- The Basher contains a unique kill icon along with a spawn icon.
- The Basher wields a big metal truss in his left hand.
- The Basher attacks very slowly but with a very strong attack.

(Bloated Zombie)
- The Bloated Zombie contains a unique kill icon, spawn icon and sounds.
- The Bloated Zombie uses the normal zombie hands but the texture is from the bloated zombie model.
- He sounds just like the one in zombie survival.
- He is stronger than the normal zombies but moves a big slower.

(Citizen Zombie)
- The Citizen Zombie is the exact same as the classic zombie except the sleeves texture is the citizen sleeves.
Instead of a refugee.

Update: 6 Jan, 2014 @ 8:43pm

(Zombie SWEPs)
- Added "(BOSS) Tickle Monster"

- Improved the distance needed to actually hit an entity, this means it's easier to kill people now without having to be super close to them.

- Zombie SWEPs now have half-life 2 crosshairs.

- Zombie SWEPs now have specifc slots depending on the type.

Nightmare = Slot 6
Tickle Monster = Slot 6

Fast Zombie = Slot 4
Burnt Zombie = Slot 4

Zombine = Slot 3
Poison Zombie = Slot 3

Zombie = Slot 1
Ghoul = Slot 1

(Poison Zombie)
- Fixed the glossly texture covering the hands.
- Doubled its damage.

(Burnt Zombie)
- Can set a enemy on fire more than once but not a prop more than once.

(Fast Zombie)
- Different primary attack animation now.
- Attacks faster now. (to match animation)
- Plays the primary attack animation when leaping.
- Third person hold type now looks like the duel elites.

(Tickle Monster)
- Can attack MUCH farther than all the other zombies.
- Uses the "Fast Zombie" viewmodel but with a much higher FOV.
- Can attack every second.
- Does 25 damage per an attack.
- Contains an animated kill icon.

Update: 5 Jan, 2014 @ 9:58am

Update: 4 Jan, 2014 @ 8:40pm

- Zombine, Can't hold up grenade yet.
- Burning Zombie, can set entites on fire when he attacks them. Bug he cannot set the same one on fire more than once.
- When you moan or scream it shows a gesture of you having a zombie tantrum.
- Some fixes for the other zombies.

Update: 3 Jan, 2014 @ 2:51pm

- Reworked Fast Zombie's code a little bit, Fast Zombie now can't leap as far and as far up as before so this fixes the fall damage issue.
The Fast Zombie also now has a moan he can use by pressing Reload.

- Fixed Error when loading into the game, it was a issue with the kill icons trying to be the client and server.

Update: 3 Jan, 2014 @ 10:13am

Hopefully fixed missing textures with ghoul and poison zombie

Update: 2 Jan, 2014 @ 8:34pm

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