Total War: WARHAMMER II

Total War: WARHAMMER II

Units and Campaign Rework (S&F)
Showing 31-40 of 157 entries
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Update: 14 Jan, 2021 @ 9:57pm

added magic atack to ushabti bolt+increased penetrance

Update: 5 Jan, 2021 @ 3:36am

Update: 5 Jan, 2021 @ 3:25am

ability : more powder now can target self

empire, dwarf crossbow = missile damage is now 16 : 8, range 160
shadow worrior, deepwood scout = missile damage is now 14 : 8, range 180
deepwood scout (swiftshiver) = missile damage is now 18 : 4, range 150
chameleon skinks = missile damage is now 9 : 3

chaos spawn = passive : regeneration

wildwood scout = melee damage is now 11 : 33,
melee defence -6(30), melee attack -2(46), physical resistance 20%

following cavarly now has 55% missile block shield
-mounted yeomen
-chaos knight
-skeleton horsemen
-nehekhara horsemen
-necropolis knights
-dark rider
-coldone knight
-silver helms
-dragon prince

Update: 16 Dec, 2020 @ 9:30pm

bug deleted (related to tempest)

Update: 15 Dec, 2020 @ 5:29am

Update: 12 Dec, 2020 @ 1:57am

empire archer = range increased to 140
forgot about them...

Update: 5 Dec, 2020 @ 2:53pm

Vargheist = weapon damage now follows vanilla stats

Update: 4 Dec, 2020 @ 12:45pm

The Penumbral Pendulum = Cost decreased from 14,18 to 8,11
Transformation of Kadon = Cost decreased from 18 to 14
Tempest = Damage decreased from 12,12 to 12,0
Doom and Darkness = Damage decreased from 6,3 to 6,0

Update: 3 Dec, 2020 @ 3:29pm

Update: 3 Dec, 2020 @ 12:36pm