Counter-Strike 2

Counter-Strike 2

Freya [CSGO]
Showing 11-20 of 36 entries
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Update: 4 Mar, 2021 @ 5:15pm

- simple brush placeholders layer serving as a prop placement quide and sizes ratio + outer basic shapes reference

- selfilum brush placeholders layer for planned lit spots

- snowtops on buildings

- layer of props not needing custom content (antennas, gutters, chimneys, satellites, streetlamps, wires, power boxes)

- non playable non 3d skybox areas expanded

- 3d skybox

- material-specific clip textures on ground for additional sound cues in further playtesting

glhf

Update: 28 Jan, 2021 @ 10:39am

- team timings adjusted a bit (CTs shouldnt be able now to be as fast on the upper side of the map as before...cca 1.25sec difference)
- outer building on the site stretched by 32 units, the high wall next to it moved by that amount respectively (the CTs spawn could be moved further down)
- utility window on droproute got bigger and added visual cues for much easier utility throwing

Update: 20 Jan, 2021 @ 11:59am

- deadangle on droproute heaven removed

Update: 19 Jan, 2021 @ 3:52pm

- reworked entrances to droproute pushing the 1st encounter angle there further away
- this created a staging area before the actual drop (inner & outer)
- inner got a small window for utility
- outer (heaven your drop from) got extended leaving no lower space for CTs to camp, the cubby there has som half body cover + addional box continuing next to heaven => Ts can open up more angles if they want
- box in the middle of droproute shortened and reduced its height a bit
- camp corner on CT-heaven weakened a bit

Update: 17 Jan, 2021 @ 12:36pm

Update: 15 Jan, 2021 @ 4:30pm

experimental ideas

- box on droproute entrance to site, the area around it pushed around for space
- droproute heaven, Ts now dont have to commit every time fully to get a peek

Update: 12 Jan, 2021 @ 3:48pm

- cover on wide bombsite cub raised up and cannot be jumped on top, shortened its horizontal size though
- the pit corner on site raised 8 units and received additional 24units space on both inner sides
- backsite divided into 2 subareas by isolating more angles from the more inner part (a lot tighter) and entrance part
- the backsite stairs pushed back further from actual entrance on the site

Update: 10 Jan, 2021 @ 9:02am

- widened litten inner side of bombsite further
- backsite area widened too and added 2 spots for cover
- removed a box on the T-side southroute because it was impairing movement too much
- added a few more streetlights
- made a diagonal corner in CT-heaven area for better movement up there

Update: 5 Jan, 2021 @ 2:59pm

- bombsite received additional space on the litten inner building wall part (whole area pushed back by 32units)
- further site angles cleanup from and to the above mentioned area
- area under ct-heaven given a bit more space (pushed back respective side of heaven by 24units, this opens up ct-heaven angles a bit aswell)
- movement on walls of site pit and drop/short refined (no need to jump onto the rectangular wall pillars when moving through on top)

Update: 3 Jan, 2021 @ 6:53pm

- tweaked entraces in chokepoints of droproute and short (little less lines of sight visible to eachother simulaneously)
- tall cover in forementioned areas accessible by team-boost + added 32unit tall stuff to get on for both areas