Rivals of Aether

Rivals of Aether

Iroh
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更新: 2020年5月29日 @ 0時16分

v1.4

更新: 2020年5月28日 @ 22時52分

v1.40.

Canceling Fspecial into Uspecial now causes Uspecial to rise a little less as the combo was killing too early. If the Iroh player lets the combo reset (30 frames) the Uspecial will fire at full power.

Netcode fixes.

更新: 2020年5月28日 @ 2時57分

v1.3.20

@everyone
Iroh Day 3 Emergency Patch Notes:
```
Idle Hurtboxes fixed to more fit standard style.


-Comboing between strongs and Nspecial no longer stun locks enemies infinitely, but instead knocks back on second strong.

Dash Attack:
-sprite updated with extra effects to help discern at a glance it's an attack and not just dashing.

Bair:
-Start up speed reduced slightly

Down+Taunt:
-Gives full SL charge, but now only on practice stage
-Floatiness removed.

Thunder Break:
-Air drags into the blastzone only takes 1 stock away from victims now.

Utilt:
-Hit boxes changes to better match the spritel.

Dtilt:
-No longer jump cancelable on hit.

Dspecial:
Hurt box bug squashed.

Wall Jump:
Horizontal speed reduced for cleaner recovery.

Other Support:
-First few sample runes for Rune buddy added.


```

更新: 2020年5月26日 @ 15時38分

v1.4

Uspecial Fixes

更新: 2020年5月26日 @ 14時25分

v1.3
Spark count reduced to improve visibility and reduce visual lag.

更新: 2020年5月26日 @ 14時11分

v1.2

5/26/2020 Day 2 Emergency Patch

    Dair:
  • Upward Knockback changed from static 10, 9 with 0.2 scaling.

    Uspecial:
  • No longer sends off enemy on horizontal direction on sour hit.

    Bair:
  • Upward momentum removed (playtest and get back to me on this change)
  • End window is jump/walljump/special cancelable

    Grab multi kill bug squashed.

    Dstrong:
  • No longer imposes hard cooldown Dstrong and Fstrong

    Strongs:
  • Linking two strongs together will cause the second strong to knock away opponents with low-moderate kill power instead of stunning.

    Jab:
  • Given RoA standardized Tech setup.

更新: 2020年5月26日 @ 13時59分

更新: 2020年5月26日 @ 13時57分

更新: 2020年5月26日 @ 2時08分

v1.1

Emergency Day 1 Patch notes
  • Uair: Doesn't get a -1 vsp boost during the 2nd window (residue from sandbert)

  • Fstrong and Dstrong: Forced cooldown while enemy is stunned by Dstrong stun. (breaks infinite combo)

  • Bair: Start up increased from 12 frames to 16 frames
  • SL-Bair: Start up increased from 5 to 10 frames

  • Dair: Spike threshold lowered from 100% to 70%

  • Fspecial: Max damage reduced from 15% to 10%.
Start up window length increased from 30 frames to 40. (old beta length)
  • Uspecial: Max damage reduced from 13% to 9%.

  • Uair: Knockback scaling increased from 0.45 to 0.65.

  • Fair: Knockback scaling increased from 0.6 to 0.8.

  • Nair: KB angle shifted from 45 to 60.

  • Fstrong: Close up Hitbox widened to cover point blank blindspot.[/list

更新: 2020年5月25日 @ 15時26分

v1.0