Rivals of Aether

Rivals of Aether

Lumina
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Update: 26 Apr @ 7:23am

v2.7b - (2025 Apr 26)
fixes
- it seems lumina was affected by the update after all. fixed the issue where UAIR could not go into UAIR2 if you are tapping ATTACK and not holding ATTACK or using TILTSTICK UP.

notes
open for inputs!

Update: 25 Apr @ 9:38am

v2.7 - (2025 Apr 25)
fixes
- nothing special, i just fixed how the ranked gold alt special alternative colors were checking for the wrong alt color number which was infamous alt. did that make no sense? idk thats fine

notes
open for inputs!

Update: 28 Apr, 2024 @ 1:30pm

v2.6b
changes
- parrying nspecial makes it even faster than previous versions
- parrying fspecial field shatter lightbullets now makes it faster

notes
open for inputs!

Update: 28 Apr, 2024 @ 1:06pm

v2.6
changes
- nspecial turnaround-on-release thing input moved to Attack (formerly on parry button).

balances
-- -- beneficial
- you can now cancel nspecial charging with parry (what!?)
- ftilt 1st hit hitbox extended by like 8 pixels forward
- also ftilt hurtbox trimmed sliiiightly so that ftilt 1st hit's weird extended arm isnt hurtbox
-- -- idk
- fair hitpause has been scaled (hitpause scaling 0.5 -> 0.8)

notes
open for inputs!

Update: 29 Jan, 2024 @ 12:03pm

v2.5
additions
- new alt added: Infamous (she's been around since that time....)

changes
- one of the secret alts have been changed! if you're the creator of the color, you've already been informed of this.

balances
-- -- beneficial
- dtilt angle is now 50. (40 -> 50)
-- -- counterplay
- removed hitstun multiplier from dtilt. (1.1 -> 1)

notes
how long has it been...?
open for inputs!

Update: 7 Apr, 2023 @ 11:18am

v2.4 hotfix
- i forgot to disable debug display because of course

Update: 7 Apr, 2023 @ 11:17am

v2.5

Update: 7 Apr, 2023 @ 10:50am

v2.4
additions
- you can now reverse your direction when your fspecial-field-enhanced dspecial kick starts.
- you can now turnaround dair again, but you have to hold parry button for it
- you can now turnaround nspecial charged blast too, but with parry button
- new secret alts added. if you're the creator of the color, you've already been informed of its inputs.
- added the playtest changelog

fixes
- fixed an issue where nspecial charged bullet doesn't flip direction
- fixed an issue where when your fspecial field hits your nspecial charged bullet that has been parried by the opponent, it doesn't launch the hit towards you nor could it hit you.

balances
-- -- idk
- tweaked jab hitboxes. some hitboxes are gone even

-- -- beneficial
- jab attack window length decreased by 8 (48 -> 40), meaning it's shorter and the hitboxes come out more rapidly
- jab hitboxes coming out more rapidly also means hitboxes connect slightly more reliably maybe

-- -- counterplay
- jab total damage reduced from 10? to like 8 (2,1,1,1,1,1,1,3,1 -> 1,1,1,1,1,1,-,2,-)

notes
i loathe parry interactions,,,
open for inputs!

Update: 10 Jun, 2022 @ 12:31am

v2.3
additions
- hitting the strongs within the fspecial field now shatters the field in a new way, with the field shatter bullets all hitting the opponent. it does 16 extra damage!
- you can now walljump-cancel uncharged nspecial. idk how much difference this makes, but here it is anyway

changes
- removed turnaround thing from dair.

notes
open for inputs!

Update: 15 Oct, 2021 @ 9:05am

v2.2
additions
- rivals RC support... with custom AIR RIDE controls!? (WARNING: I HIGHLY _DON'T_ RECOMMEND ATTEMPTING SOMETHING LIKE THIS YOURSELF! IT IS VERY TRICKY AND MY IMPLEMENTATIONS ARE HACKY AND THE POINT OF RIVALS RC IS THAT YOU CAN ENJOY PLAYING AS YOUR OWN CHARACTERS WITHOUT WORRYING ABOUT STATS ETC, I DID THIS AS A PROOF OF CONCEPT)

changes
- bigger range ftilt!! with tweaked animation to suit the range!!
- weird thing added for bair where the animation will immediately skip to the next frame once it hits (so that it would look cooler) don't worry, this does not affect the frame data
- extra sound added for bair and ftilt
- there is now a visual/sound effect when you ledge cancel your uspecial
- dspecial endlag can now be walljump-cancelled
- fspecial field now summons even if there's a wall in the way (if there IS a wall in the way, it will instead summon at lumina's location instead)
- decreased sound volume of fstrong shatter sound by 1 audacity tick

balances
-- -- beneficial
- fstrong main big hit's base knockback increased by 1 (8 -> 9)

-- -- counterplay
- uh increased ftilt startup by 1 frame juuuuuust in case (6 -> 7)

notes
open for inputs!