Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Update: 15 Oct, 2020 @ 5:16pm

Bugfix?

Update: 26 May, 2020 @ 7:26am

-Updated ignore list
-Pauses between module activations increased

Update: 25 May, 2020 @ 12:10pm

-Avoidance LED is now visible in the dark
-Z-fighting stopped

Update: 25 May, 2020 @ 5:09am

Build 1.1:
-Main hatch no longer gets stuck
-LEDs are now visible in the dark
-Added Ubermodule, 14, and RPS Judging to internal ignore list
-Pressure Gauge nerfed: Pressure changes more slowly when neither button is held
-Selection Grid nerfed: No more than 7 cells can be active at any time

Update: 24 May, 2020 @ 6:19pm

Initial release