Rivals of Aether

Rivals of Aether

Joshua & Batit
Hiển thị 11-20 trong 33 mục
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Cập nhật: 24 Thg07, 2020 @ 2:44am

v3.4

-Batit now sets has_hit_player_article and hit_player_article_obj to true and noone on respectively on opponents when hit
--this is meant to allow opponents to account for stuff like meters (hopefully some other character articles might adopt something similar)
--Joshua only uses this to activate runeC
--hit_player_article_obj is set to noone because Batit isn't really set up so that you can grab him and stuff (that would theoretically be more so for someone like Zo or Ou)
-Batitful fspecial pull activates on has_hit now instead of with hit_player.gml
-Dattack hop activates on has_hit now instead of with hit_player.gml
-Batitless fspecial grab only grabs if the opponent is put in hitstun
-Dattack changes:
--hop hsp and vsp deacreased from 6 to 4 and -7 to -4.5 respectively
--final hitbox base knockback and knockback scaling decreased from 10 to 5 and .3 to .2 respectively
-Batitful fstrong changes:
--sweetspot knockback scaling decreased from 1 to .9
--startup increased from 15 to 18 (new 3 frames added post charge)
-Batitless fstrong changes:
--startup increased from 10 to 15
--endlag increased from 12 to 18
--base knockback decreased from 7 to 6
--knockback scaling decreased from .9 to .85
-Fair changes:
--startup increased from 9 to 12
--endlag increased from 8 to 10
--knockback scaling on second hit decreased from .7 to .6
-Batitless dspecial changes:
--splash radius decreased from 150 to 80
--hit vfx changed (including splash vfx)
--splash active frames increased from 6 to 9 (mostly to match the new vfx)
--direct hit base knockback decreased from 9 to 7
--splash base knockback decreased from 7 to 5
-Batitfull ustrong changes:
--knockback angle changed to 100 from 115
-Bair changes:
--hsp "increased" from -7 to -6
-Jab 1 forces flinch now
-Online CSS fixed and shows the extra alts above the current alt (extra alts still can't be selected on the online CSS)
--Also, the EA should have proper shading on the online CSS now
-Batit can't attack anymore if Joshua is in hitstun because it was annoying
-Batit loses nudge hitbox as soon as he touches the ground (even if he bounces)
-Strongs don't nudge Batit as far any more (hsp and vsp multiplier decreased from 1.25 to 1)
-AI now toggles off autonudging
-Nudge hitboxes now inherit half the damage, base knockback, and knockback scaling of the hitbox that nudged Batit
-Batit now has a hitstun timer instead of just being in hitstun until he stops moving
-Joshua now has base runes
-Mt. Dedede support added
-Toon Link support added
-Soulbound conflict support added
-Miverse support updated (3 posts)
-Updated tutorial to reflect Batit explosion changes
-Moved tutorial checking to frame 2 or after you reload your character (didn't have any problems with it, but this seems to be safer)
-Reverse compatibility checks run if you reload Joshua & Batit
-Batit's fstrong and ustrong are now plasma safe (hopefully, I don't have Clairen to test that it works properly)
-Batit no longer breaks with negative hitpause
-Batit's hitpause scales now
-Opponent is now put in hitpause as well when Batit gets hit
-Nudge has hitpause now
-Implemented old_hsp and old_vsp in Batit
-Batit handles hitboxes with hitbox groups that aren't out during an attack a bit better now (like Batit's own fstrong)
-Batit's fstrong hitbox groups are now set when they are created instead of in hitbox_init.gml because it doesn't actually run when the hitbox is initialized which always screws stuff up
-Batit accounts for hit lockout now

Cập nhật: 11 Thg07, 2020 @ 6:35pm

v3.3

-Batit loses his nudge hitbox when he lands without bouncing (he can still cancel into attacks though)
-Fixed problem where Batit's explosion animation got messed up if you rentered a match with Joshua & Batit without reloading the character

Cập nhật: 2 Thg07, 2020 @ 9:47pm

v3.2

-Batitful fspecial changes to avoid an infinite:
--hitstun multiplier decreased to .8 from 1
--endlag on hit increased to 12 frames from 6
--endlag can only be cancelled by jump or shield if you are already aerial
--turns out the endlag was unintentionally only cancellable on the frame that you hit the opponent, it can now be cancelled at any point in the endlag
-Tutorial slightly updated and the code is better now

Cập nhật: 21 Thg06, 2020 @ 10:20pm

v3.1

-Batitless dspecial now has 10 frames of landing lag (it had none before because of an oversight)
-Batit's explosion changes:
--Batit stops moving if they are exploding
--Batit's explosion can now be delayed by up to 90 frames by holding special
--Delaying the explosion decreases its strength by up to 50% at the max delay (for damage, base knockback, and knockback scaling)
--Batit can now be nudge before exploding.
--Batit also skips the first 2 frames of the exploding animation (12 in-game frames) if the bomb that hits is low enough (consistent with grounded dspecial)
-Fstrong and ustrong don't launch Batit as ridiculously far and they scale properly with their damage, but dstrong now launches further
-up and forward nudge sprite collsions no longer include the trail
-fixed issue with Batit not getting nudged to the left correctly
-Batit and Titab now use different hitbox groups for their fstrongs
-The timers for the reverse T&A and TCO support are no longer incremented/decremented in the draw scripts

Cập nhật: 20 Thg06, 2020 @ 10:08pm

v3.0

-Obama is back
-Fixed Giik alt being called the Mollo alt and the contest alts are now numbered
-Added 16 alts. These can be selected on the CSS when offline. Otherwise, you can press special during the first 100 frames in a match to add 16 (go up a row) to your current alt or press jump to do the opposite. This loops.
-Joshua's old grounded batitless dspecial has been moved to batitless ustrong (with a bigger hitbox)
-Joshua now has a batitless fstrong
-Joshua's batitless grounded dspecial is now the same as aerial batitless dspecial except for
--he hops first using Joshua's hop speed
--the bomb splash has an angle flipper of 8
-Other batitless dspecial adjustments:
--instead of a 30 frame cooldown, dspecial can only be used once in the air unless Joshua is put in hitstun
--direct hit damage decreased to 5 from 8
--splash damage decreased to 3 from 4
--start up increased from 8 to 16
--splash hitbox lifetime decreased to 6 (only out while the explosion effect is growing)
--splash hitbox spawns two frames later to match the explosion effect and prevent it from spawning when landing and hitting an enemy at the same time
-Batit's fstrong no longer has a wider horizontal collision mask (this prevents Batit teleporting when using fstrong next to a wall)
-Batitless fspecial adjustments
--2 hsp boost added at beginning
--added a (back) throw, activated by holding/pressing special
--start up increased from 4 to 10 frames
--push back from letting go is -7 hsp instead of -5
-Batit now sets the `has_hit` variable of enemies to true when hit
-Batit still doesn't like the transparent parts of training grounds, but he hopefully shouldn't throw any errors (added an instance_exists to one part of Batit's nudge hitbox stuff)
-Batit can now be nudge by bomb splash
-Batit now gets the knockback angle of a nudge hitbox from outside the hitbox's with statement (I don't know if this makes a difference, but it makes more sense)
-Fixed hitbox flags for batit strongs not getting reset when activated by aerial
-Hit effect and hitbox spawning now rounds the coordinates (I never ran into a problem because of this, but I think it's possible)
-Hud rises slightly during both uspecials
-Increased height of sour spot batitfull fstrong
-Batitful ustrong has increased range and now reaches platforms
-Dstrong hitbox size increased
-Both jab hitbox sizes increased
-Ftilt strong hitbox size increased
-Fair hitbox sizes increased
-Nair hitbox size increased and lifetime decreased from 20 frames to 15 to match the animation
-Utilt changes:
--hitbox size increased
--damage increased to 7 from 5
--base knockback increased to 5 from 3
-Uair:
--"sourspot" hitbox size increased a lot
--sweetspot hitboxes have an angle of 75 now
--the non-final hitboxes for sweetspot uair can't be DIed to help it connect
--this is a pseudo command grab now (can work on multiple players at once)
-Dair changes:
--hitbox size increased
--damage increased from 7 to 9
--knockback scaling increased from .5 to .6
-Bair changes:
--hitbox sizes increased
--startup decreased from 19 frames to 12 (the momentum changing window is unnaffected)
--active frames increased from 2 to 3
--sour spot damage increased from 4 to 6
--sweet spot damage increased from 7 to 9
-Dattack changes:
--hitbox sizes increased, especially the final hit
--first 3 hitboxes are not techable anymore
--should connect better
-Batitful fspecial hitbox size increase
-Batitless uspecial hitbox sizes increased
-Batitful uspecial hitboxes increased and it should connect better
-Batit now accounts for hitbox groups of hitboxes that aren't at the same time, but the code is pretty spaghetti. Tell me if anything breaks. (This was done with NutterButter's system and some optimizations)
-Batit no longer shoots the fattack projectile behind him
-Batit now has a cooldown indicator for his nspecial
-Added Rat support
-Added Miiverse support
-Added Dracula support
-Fixed an infinite loop when Batit hit the side of a platform
-Batit nspecial projectile damage increased from 2 to 3 (so 6 if both hit)
-Batit fattack projectile damage increased from 3 to 6
-Batit uattack projectile damage increased from 5 to 6
-Batit nspecial cooldown decreased from 3 seconds to 2.5 seconds
-The tutorial code is less stupid and now uses string_width() to split up the lines instead of how many characters there are.
-Tutorial has been updated with changes.
-Info pages updated.
-Joshua's watering hitbox now has priority 0 so that only Batit has any chance of interacting with it.
-I moved the code that sets up Joshua's reverse compatibility taunts to update.gml so that it runs frame 2. I didn't experience any problems with it before but it's apparently unpredictable frame 1.
-Batitful nspecial damage raised to 4 from 2
-Recolored Maypul's leaf large effect to use Joshua's palette so it changes colors with his alts. I also did the same with Marpul's leaf particle and Sylvanos's wood particle.
-Added Abyss Rune Support

Cập nhật: 11 Thg06, 2020 @ 11:31am

v2.5

-Batit nspecial projectiles no longer target teammates
--Also, the targeting code is a bit cleaner and commented if anyone cares about that.

Cập nhật: 9 Thg06, 2020 @ 8:01pm

v2.4

-Batit despawn code is less dumb
-Grab doesn't break with Forsburn clones

Cập nhật: 6 Thg06, 2020 @ 9:01am

v2.3

-I fixed a small problem where uair didn't set the window_timer to 0 when skipping the mario uspecial part of the move.

Cập nhật: 4 Thg06, 2020 @ 7:22am

v2.2

-parry plays the default sound as well now (this also prevents a problem where Joshua would mute an opponent's parry sound if they parried at the same time as him)

Cập nhật: 1 Thg06, 2020 @ 2:03am

v2.1

-Fixed reverse compatibility Feri Taunt
-Added a simple practice mode tutorial