Rivals of Aether

Rivals of Aether

Joshua & Batit
33 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 22 Ara 2020 @ 21:55

v3.14

-All updated moves should be using the updated sprites now

Güncelleme: 22 Ara 2020 @ 8:55

v3.13

Not sure what the actual changelist, but this is the list of problems that were supposed to be fixed:
- fstrong and fspecial look too similar
- smears disappear too quickly?
- uair is kinda stubby and stiff
- tilts feel weird due to lack of range
- aerials could use more variation in the hit sounds
- nair has no sfx
- dair momentum is weird
- fstrong, ustrong, tilts, dattack have very choppy endlag
- plantless dspecial in midair should keep going when u land during it
- plant's attacks should have sfx + clearer vfx
- overshoot lacking on some moves, eg jab, ftilt, uair, dair, dsmash
- ftilt lacks anticipation

Güncelleme: 17 Ağu 2020 @ 23:11

v3.12

-Batit now accounts for hitstun multipliers and won't enter the knockbacked state if the applied hitstun isn't greater than 0
-Fixed Miiverse image sizes

Güncelleme: 2 Ağu 2020 @ 3:40

v3.11

-hit_player_article_gml actually set up in init.gml
-Updated the unlimited alts system
-Added a random alt (randomly selects an alt when the match starts)

Güncelleme: 1 Ağu 2020 @ 0:58

v3.10

-Batit only sets has_hit and has_hit_player_article to true in the opponent if they were hit by a normal hitbox (no projectiles)
-Batit now sets hit_player_article_gml to true in the opponent regardless of the hitbox's type
-has_hit also only gets set in Joshua from a nudge if he hit Batit with a normal hitbox

Güncelleme: 31 Tem 2020 @ 21:04

v3.9

-Bomb and bomb splash have parrystun
-Bomb gets destroyed when parried

Güncelleme: 29 Tem 2020 @ 23:45

v3.8

-Batit doesn't put owners of projectiles in hitpause anymore
-Nothing in attack_update.gml runs if Joshua is in Hitpause (except for b reverse)
-All fstrong knockback angles changed to 361
-Fstrong changes:
--Sweetspot knockback scaling decreased from .9 to .75 (I blame Snolid for this if it was too much, but will take full credit if it was just right.)
--Sourspot knockback scaling decreased from .8 to .7
-Batit fstrong sweetspot knockback scaling decreased from .8 to .7
-Ustrong changes:
--kb scaling decreased from 1.2 to 1
--startup increased from 13 to 16 (3 frames added post-charge)
-Batit ustrong kb scaling decreased from 1 to .9
-Bair changes:
--sourspot angle changed from 125 to 100
--sweetspot angle changed from 245 to 260
-Fair second hit angle changed from 30 to 40
-Removed stats lowering when holding Batit
-Batit now takes strong charge into account for damage taken
-Kirby ability updated to reflect fstrong changes
-Cancelling Bair into Bair is now a level one rune (replacing the no stat change rune, rune D)
-Rune G now restores some of the old fair, bair, and dattack stats
-Rune C now gives Joshua & Batit a knockback_adj of 0.7
-The old Rune C (change to random alt on hit) can now be activated during the countdown by holding taunt, jump, and special at the same time
-You can't switch alts during the countdown if you hold taunt in order to make the above easier without accidentally changing alts
-Updated the tutorial to reflect the above

Güncelleme: 27 Tem 2020 @ 22:55

v3.7

-Actually fixed Batit freezing projectiles that hit him

Güncelleme: 27 Tem 2020 @ 22:43

v3.6

-Fixed alt getting changed when you restart a match if you have jump or special mapped to A
-Tutorial updated to reflect nudge changes
-Fixed Batit breaking if nudged while a strong hitbox was out
-Fixed Batit freezing projectiles that hit him (I think)

Güncelleme: 27 Tem 2020 @ 0:37

v3.5

-Maybe fixed hit particles breaking online
-Batit nspecial leaf projectile hitstun multiplier decreased from 4 to 2
-Batitful fstrong endlag increased to 23 from 18
-Bair startup increased from 12 to 14 (the 2 extra frames were added in the window before he moves backward)
-Ftilt sourspot hitbox size decreased
-First fair hitbox given angle flipper 10
-Batitless dspecial (bomb) now has a 60 frame cooldown instead of just only being able to used once in the air
--I also added a hud icon to represent the cooldown of the bomb
-Tutorial moved up by 8 pixels to not block the hud as much (it still does block a bit though)
-Rainbow alt added (this was done mostly so I could make the rainbow template for unlimited alts)
-Batit now has an is_player_article variable set to true
-Batit now has an player_article_height variable set to 44
-Batit now sets my_hitboxID_player_article to the id of the hitbox that hit him on the owner of the hitbox
-Batit now sets the length to 0 of projectiles that hit him that don't go through enemies
-Bomb and splash hitboxes no longer share a hitbox group because it causes more problems than it solves
-Batit explosion hitboxes have their hitbox groups set immediately rather than in hitbox_init.gml because it sucks
-The joy pad must now be idle for Batit's nspecial to activate
-Shield buffer is no longer unnessarily cleared when Batit is out, so wavedash can be buffered
-Joshua's grab is now compatible with any player articles that set hit_player_article_obj, my_hitboxID_player_article, and has_hit_player_article on the articles that hit them (this is just Batit at the moment)
--this still takes priority over picking up Batit
--picking up a player takes priority