Rivals of Aether

Rivals of Aether

Joshua & Batit
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更新: 2020年5月30日 @ 21時33分

v2.0

-Obama is gone
-TCO support added
-Feri support added
-Taunt no longer has landing lag
-Added reverse Feri support
-Strongs and uspecials no longer have landing lag
-Added reverse TCO support
-Added Hikaru support
-Added Kirby support
-Added Otto support
-Added 3 hit effects (batit strong, leaf hit, leaf break)
-Gave some moves leaf and flower effects (flower is used in place of wood because wood looks bad)
-Joshua can now walljump out of uspecial (both of them) because I forgot to add this before
-Fair second hitbox knockback scaling nerfed from .9 to .7 (I was pretty much just waiting for someone to say this move was too strong)
-Batit's explosion move got a new animation and bigger hitbox for the first 12 frames, and a smaller worse hitbox for the other 18 frames
-Also, Batit's explosion move can now be activated in any state other than death, despawn, and intro (before, it could only be activated in the idle state)
-Hitboxes on nudge attack and both strongs nolonger lag behind Batit
-Batit's ftilt projectile no longer ever so slightly rises because it was pointless
-Ftilt projectile lifetime increased to 100 from 60 and speed increased to 8 from 5
-Utilt's projectile lifetime increased to 70 from 60 and initial speed increased to -12 from -10
-If Batit is not placed when you die, the cooldown before you can place Batit again is set to 0
-Nair hitbox placement adjusted
-If Batit can now be nudged in any state other than death, despawn, and intro, but, if they aren't in idle, their current action won't be canceled and they won't gain a hitbox
-Batit bounces when nudged
-Hfx and sfx used when Batit is nudged
-Turns out that Batit's normal gravity and hitstun gravity were swapped. This is fixed now.
-Nspecial leaves won't break if the player target ceases to exist (forsburn clones)
-Dtilt nudge hsp lower by a third
-Added intro
-Added special intro for abyss alt
-Added special intro for ea alt
-Added "splash" damage for bomb (bomb will explode when hitting the ground and a hitbox spawns)
-Set a destroy effect for the bombs (this is only really used if you use dspecial_air so that the bomb spawns in the ground)
-Batitful uspecial final hit knockback decreased to 6 from 9 and scaling from .7 to .2
-If special or upspecial with special stick pressed while touching Batit during Batitless uspecial, Joshua will change into Batitful uspecial, but
--he will go faster (vsp is -10 instead of -7)
--the final hit's knockback scaling will be .5 instead of .2
--the move won't end in pratfall
--he starts in window 3 (the window where he begins moving up)
--Was this necessary to add? Probably not, but synergy.
-Batit's knockback now accounts for priority
--Also, if two hitboxes hit batit on the same frame, only the one with higher priority will hit Batit that frame, but Batit will be able to be hit by the other hitbox on subsequent frames if they weren't in the same hitbox group as the hitbox that hit them
-Batit's knockback now scales more accurately
-Added a batitless taunt where Joshua waters in front of him. If you water Batit while Batit is in their idle state, they will dance and restore their health. If you water Batit in any other state, other than death, despawn, explosion, and intro, Batit will only restore their health.
-Utilt and ustrong batit attacks no longer change their direction
-Batit strongs can now be done while Joshua is in the air
-Dstrong, Dtilt, and dspecial no longer cancel into ftilt or utilt but...
-Batit's moves can now be used during any of joshua's attacks, dodges, and other non-cancelable moves
-Got rid of the corners on Joshua's hurtboxes
-Batit strongs/attacks will only activate during utilt/ftilt/uair/bair/fair if the corresponding input is held in for the first 6 frames of the move (this also means that Batit no longer starts the move on frame 1, instead now on frame 6)
-The above is on by default, but it can be toggled on and off for attacks and strongs individually at any point throughout a match by pressing taunt and attack or strong (you can toggle both at the same time as well)
-Any attack can now nudge Batit by holding shield while attacking
-By pressing taunt and shield, you can toggle the above so that you hold shield not to hit Batit instead
-The states of the toggles are now shown next to Joshua's head on the hud (default means lit) in the order: tilt toggle, strong toggle, nudge toggle
-New Batitful fspecial
--on hit, Joshua will fling toward the enemy
--less endlag on hit
--on hit, Joshua can cancel into attacks, strong, jump, wall jump, and shield
-New addition to Batitless fspecial
--on hit, Joshua will grab the opponent (this takes priority over picking up Batit)
--this allows you to attack the opponent with Batit
--you auto let go after 60 frames on the ground and 30 in the air, but you can let go early by pressing shield
--no throws though, this is purely to set up Batit stuff
-Batit can now be hit by reflected projectiles
-An error is no longer thrown when despawning Batit (this didn't really affect anything)
-Turns out I can't do math and Batit nspecial had a 5 second cool down instead of a 3 second cool down this entire time.
-Coded the AI to at least know how to do most things, it can use Batit pretty decently I think
-Fixed problem where Batit would fall through platforms sometimes. It's not an incredibly efficient solution so tell me if there is slow down.
-Fixed problem where Batit's up-nudge animation would cause Batit's vsp to go to 0 immediately if nudged with jab1 on the ground (might have been a problem with other moves, but I didn't notice) since it would extend their collisions into the ground
-Added Trummel and Alto Codec (written by Sophia)
-Removed jab whifflag
-Added reverse compatibility Trummel and Alto Codec (written by Sophia)
-Batit now sets the enemy's has_hit variable to true when hit.
-In game name changed to "Joshua & Batit" from "Joshua and Batit".
-In game now displays "win" instead of "wins"
-Fixed problem where fspecial and fspecial_2 couldn't be parried in the air properly

更新: 2020年5月22日 @ 0時52分

v1.11

-Batitless uspecial vertical speed "increased" from -7 to -8
-Damage and knockback scaling nerfed on the second hitbox (8 to 7 and .8 to .6 respectively)
-Joshua now has speedier stats when not holding Batit. This is meant to be a buff to Batitless Joshua, so tell me if it somehow isn't. Here are the stat changes:
walk_speed += .25;
walk_accel += .05;
initial_dash_speed += .5;
dash_speed += .5;
jump_speed += .5;
short_hop_speed += .5;
djump_speed += .5;
leave_ground_max += .5;
max_jump_hsp += .5;
air_max_speed += .5;
jump_change += .5;
air_accel += .05;
walljump_hsp += .5;
walljump_vsp += .5;
-Dtilt now sends Batit much higher and a bit farther
-Joshua now has a grounded batitless dspecial. It works pretty much exactly like dstrong, but it sends batit directly upward.

更新: 2020年5月21日 @ 1時47分

v1.10

-Batitful nspecial damage changed from 6 to 2
-Batit now despawns if they leave through the top, left, or right blastzones in addition to the bottom one
-All the batitful moves can only be used if batit is available to be placed (the batit icon on the hud is not dark)
-Also, taunt can only be used with Batit (it was meant to be like this before, but I forgot)
-Fstrong endlag increased from 12 to 18 and startup increased from 13 to 15
-A lot of whifflag statements had values greater than 1 because I wasn't paying attention. I don't know if this affected anything, but they're all set to 1 now.
-Bair sweetspot angle changed from 225 to 245
-Ustrong startup frames increased to 13 from 11 and endlag increased form from 12 to 18
-Dair endlag decreased from 12 to 10 but knockback scaling was decreased from .7 to .5
-Dstrong animation tweaked and endlag increased from 8 to 14
-Batitless uspecial second hitbox knockback scaling changed to .8 from 1.1
-Uair final hitbox knockback scaling changed to .5 from .8
-Hitstun multiplier for batitless nspecial projectile changed from 4 to 2
-Hitstun multiplier for side and up batit projectiles changed from 4 to 3
-Dash Attack can now be jump and wall jump canceled after the final window loops once (12 frames into the second hit or 42 frames into the move overall)
-Batit icon in the hud now match's batit alts
-Adjusted batit ftilt and utilt animations which also resulted in making both 1 frame longer
-When nudging batit with dtilt or dstrong, Joshua and Batit can cancel into fstrong, ustrong, ftilt, or utilt (batit fstrong and ustrong are not done as of writing this)
-Joshua Fstrong a bunch nerfed in terms of damage, base knockback, and knockback scaling for both hitboxes. Now, fstrong galaxies orcane on aethereal gates with sweetspot from center at 146%.
-Batit will now face the same direction as the player when they use the upward projectile (this shouldn't matter much for the move itself since it's vertical but Batit will stay facing that direction)
-Batit now has a fstrong and ustrong. Joshua can do whatever while batit charges them.
-Joshua doesn't turn around for batit's strongs

-use side special on batit to grab him, dont kick it offstage please.

更新: 2020年5月20日 @ 4時18分

v1.9

Added the CSS alt names template

更新: 2020年5月20日 @ 3時33分

v1.8

buffed batitless dspecial a lot
-the knockback angle is now 90
-the move is now way faster, but there's a 30 second cooldown
-base knockback was increased to 9, but scaling was decreased to .2
The hope is that this should make the move a better combo tool

when kicked, Batit's hitbox now inherits the damage, angle, base knockback, and knockback scaling of the hitbox that hit it

initial dash speed is now 7.5 because it didn't make sense for it to be 4

Batit projectiles now have way more hitstun. The hitstun multiplier is at 4 now. This is probably too much, but I wanted to see how it worked out.

I think that's it.

更新: 2020年5月20日 @ 2時01分

v1.7

added info pages, also this is public now

更新: 2020年5月20日 @ 1時35分

v1.6

-nerfed dash attack knockback scaling (1 to .3) and damage (15 total to 8 total), but buffed base knockback from 8 to 10 to hopefully allow for it to be used in combos
-"nerfed" nair so that it doesn't kill and is better for combos
-fixed the stats (they were supposed to be changed already, but I made a mistake)
-added wall jump animation and whatever else was left
-Batit's leaves and joshua's nspecial were nerfed in terms of knockback so that they're used more for comboing than killing. Batit's nspecial leaves weren't touched since they already had low knockback.
-The hud now shows Batit's health and whether or not he can be placed.
-Joshua probably still isn't balanced as well as he should be so I'll continue figuring that out.

更新: 2020年5月19日 @ 22時30分

v1.5

added taunt
added hud indicator for when you can place batit
fixed landinglag animation having the wrong name

更新: 2020年5月19日 @ 21時26分

v1.4

animations add for
-double jump
-jumpstart
-land
-landing lag

更新: 2020年5月19日 @ 13時03分

v1.3

New roll forward and roll backward animations
Tech animation
Airdodge animation
hud image
hud-hurt image
icon image
offscreen image