Total War: WARHAMMER II

Total War: WARHAMMER II

Longer Battles Mod (revised)
Exibindo entradas 1–10 de 14
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Atualização: 4/fev./2022 às 14:22

v7

-Made a change to that non-tower ranged units have 1.5x longer Base Reload, rather than 2x longer.

Atualização: 17/jul./2021 às 0:38

Atualização: 7/jul./2021 às 0:20

Atualização: 24/fev./2021 às 13:29

Reverted back to the more complicated (and proper) method of reducing the base rate of fire by modifying it on the projectile weapons themselves.

***Change notes for v5 and v6 are valid again.***

Atualização: 21/fev./2021 às 3:44

Reverted back to the simpler method (v4), which reduces rate of fire for missile weapons to all factions, across the board, but only in campaign battles.

***Change notes for v5 and v6 below are now obsolete***

Atualização: 21/fev./2021 às 3:41

Atualização: 20/fev./2021 às 18:50

v6

-Changed all the towers back to the standard (faster) base reload rate because, let's face it, towers need all the advantage they can get.

Atualização: 20/fev./2021 às 18:31

v5

-Second attempt at increasing the reload rate of projectiles. Reverted the previous change, and instead applied it directly to the projectile weapon itself, now the base reload rate of all projectiles is increased by 2x. Again, this is done because battles take at least twice as long now, so this change is done to tone down the 'fire hose' effect of missile weapons, which would have an unfair advantage with longer melee battles.

Atualização: 13/fev./2021 às 1:14

v4

-Reduced the reload rate of missile units by 50%, to match the longer melee battle (to keep the missile units from gaining an unfair advantage now that melee battles take longer).

Atualização: 12/fev./2021 às 17:50

v3

-Revised the melee base, max and min to-hit values, now to really correct the problem that was causing battles to end too fast.