DayZ
Designators
Showing 11-20 of 36 entries
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Update: 15 Feb, 2023 @ 3:49pm

Update: 15 Feb, 2023 @ 3:48pm

Fixed "Possible variable name conflict" warnings

Update: 3 Apr, 2022 @ 7:58am

Added code fix for Designators disaperance in 3D thanks to Liven and NekoSensei.

Update: 15 Feb, 2022 @ 7:18am

Fixed missing ; in ab_designator_manager.c

Update: 25 Nov, 2021 @ 9:47am

* Possible fix for designators deletion from world after while.
* Introduced configurable ambient sound scape - use Get_ab_DesignatorManager().SetLessIntrusiveAmbientSounds(bool value);

Update: 6 Oct, 2021 @ 2:49pm

Set Designators soundscape volume back to closer to higher level as before. They stopped to be scary...

Update: 4 Oct, 2021 @ 3:25pm

Internal structure and code beautification.

Update: 3 Oct, 2021 @ 5:20am

Fixed Namalsk dependecies.

Update: 2 Oct, 2021 @ 2:14pm

Cos my grammar sucks...

Update: 2 Oct, 2021 @ 1:59pm

Added spawnable paper Designators Report. Currently uses vanilla paper model.

Class name: ab_designator_report