Avorion
[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
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更新:2023 年 7 月 29 日 @ 下午 9:07

- Updated to 2.3

更新:2022 年 11 月 5 日 @ 下午 1:51

更新:2021 年 10 月 11 日 @ 下午 8:28

1.1.9:
- Support Library Changed. Updated this mod to support those changes.

更新:2021 年 9 月 5 日 @ 下午 2:11

1.1.8:
- Updated for Avorion 2.0 Changes

更新:2020 年 12 月 3 日 @ 下午 5:26

1.1.7:
- Added High Capacity Refineries with a 10% Drop chance for all rarities.
- Fixed a bug that would cause basic refineries cost zero credits.
- Made Upgrade compatible with the Auto Research Mod

更新:2020 年 11 月 18 日 @ 下午 4:33

1.1.6:
- Changed displayed resources to display per Cycle instead of per Min.
- Adjusted the Flavor text for specializations to look cleaner.
- Fixed a small bug that would prevent the perm install bonus from being applied.
- Removed the perm install color change to the resource numbers so they stay color-coded with the material color.
- Changed the way perks are calculated so they should be more randomized. This may change the perks on existing modules in the game.

更新:2020 年 11 月 17 日 @ 下午 5:11

1.1.5:
- Buffed Refinery Bay's drop chance. I removed the 4 scripts which were balanced. This reduced the single scripts drop rate. This should be fixed now.
- Improved lower rarity item stacking.

更新:2020 年 11 月 16 日 @ 下午 10:56

1.1.4:
- Created a new SDKRefineryBay.lua.
- Removed all old Refinery Bay Scripts. Old Bays will continue to function but no new drops using the old scripts will spawn in games.
- Improved the Layout of the System Upgrade to be easier to understand.

更新:2020 年 10 月 14 日 @ 下午 7:07

1.1.3:
- Updated Perk Rolls and changes to provide more Specialized drops.
- Buffed almost all the specialized perks.
- Rebalanced the cost of the additional perks. (Needs feedback from users)

更新:2020 年 10 月 13 日 @ 下午 8:28

1.1.2:
- Updated ShadowLib Version Number