Rivals of Aether

Rivals of Aether

Big Yoshi
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Uppdatering: 13 jun, 2021 @ 19:50

v1.93

Uppdatering: 1 jun, 2021 @ 17:15

-Flutter Kick is now jump-cancellable. It also travels slightly further up.
-The aerial boost from using aerials out of Flutter Kick now has a visual flair. It is also now possible from C-stick aerials.
-Up special's soft armor has been increased to 12 (same amount as Etalus forward aerial). It also goes higher when uncharged and has slightly less startup. It also falls faster, though.
-Forward special has less startup and endlag. The eggs also travel at a slightly higher speed.

Uppdatering: 24 apr, 2021 @ 16:04

v1.91

Uppdatering: 23 apr, 2021 @ 19:17

-Flutter Kick no longer clamps Yoshi's horizontal speed. (This should make the move slightly more useful when going off a platform.)
-Forward tilt has slightly more knockback. (It's his slowest tilt, so I thought making it slightly more kill-able on ledge could help things a bit.)
-Down tilt has slightly less active frames and endlag. It also travels at higher speed, though it decelerates more.
-Kill power on the strong attacks has been redistributed so it goes down strong > forward strong > up strong. As a result, the former two kill a tad earlier.
-Forward aerial's angle has been changed from 361 to 40. It also has slightly more knockback scaling.
-Up special's soft armor has been brought back. It's active while Yoshi is inside the egg(but not while charging) and has a value of 6.
-Down special's buff activates much earlier now.

Uppdatering: 23 apr, 2021 @ 10:39

Uppdatering: 15 mar, 2021 @ 22:32

v1.88

Uppdatering: 15 mar, 2021 @ 15:17

Eggs can longer be absorbed by Ult. Mr. Game & Watch's Oil Panic, and are instead reflected. The explosion can still be absorbed though.

Uppdatering: 13 mar, 2021 @ 17:20

Big Yoshi has a new "advanced"(so to speak) AI that triggers when you set his CPU level to 1 or 9. Additionally, CPU level 1 triggers the Buster Sword Yoshi boss mode.

Uppdatering: 28 jan, 2021 @ 14:34

Fixed a bug that would cause Yoshi to jump a couple window frames ahead when hitting someone back with a reflected reflected neutral special projectile. This mostly affects the Kragg matchup, since it was discovered via hitting him with reflected rock shards.

Uppdatering: 24 dec, 2020 @ 11:47

Somehow, I forgot to give hitpause scaling to up special.

Also, changed down strong's SFX.