Barotrauma

Barotrauma

Dystopia
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: 1 Aug, 2020 @ 9:55am

- Defined a class for campaign mode and fixed some items, which were changed due the art overhaul

Update: 14 May, 2020 @ 8:51am

Hopefully alarm doesn't trigger automatically anymore. It should only start if the captain pushes the button at navigation. Moved the bottom coilgun from the slope position to the bottom so it can attack enemies from south east too.

Update: 12 May, 2020 @ 6:03am

Added 3rd coilgun for better front bridge protection. 1 electrical discharge isn't really useful enough. Added descriptions for id cards, so people know about their restrictions. Unlocked medical office for paramedic (I think this makes more sense, especially if nobody spawns as CMO. Still, the paramedic should only go in there if really necessary) Locked the reactor shutdown buttons to engies only.

Update: 8 May, 2020 @ 4:12pm

DUN DUN: Fixed small holes beside duct blocks and other incorrect floor/ceiling related things

Update: 8 May, 2020 @ 11:58am

Update: 8 May, 2020 @ 11:44am

You knew it and it is here: Another correction for small mistake I made regarding railgun

Update: 8 May, 2020 @ 6:55am

Fixed bot waypoints. Notice for myself: Let it go now.

Update: 7 May, 2020 @ 8:34pm

Added a secret. This was a must.

Update: 7 May, 2020 @ 5:37pm

Alright, hopefully it's final now. Fixed the drone charge display showing decimal numbers for like 2 frames after each count.

Update: 7 May, 2020 @ 4:04pm

Main lobby text display got technology upgrade. It looks more like an actual main lobby screen now. Captains cabin looks more comfy now.