Stellaris
Machine Shipset
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Mis à jour le : 4 juin 2020 à 16h54

Restructured some code and squashed some bugs. MSY shouldn't appear as an entity box.

Goddamn I'm tired

Mis à jour le : 2 juin 2020 à 8h29

Added new constructor model.

Mis à jour le : 1 juin 2020 à 11h39

Update 1-015

Added new science ship model.

Mis à jour le : 1 juin 2020 à 6h03

Update 1-014

The Final Megastructure

Patch Notes

-Added Machine sentry array.
-Fully animated and staged.
-Uses rings-within-rings, which took far too long to set up

Mis à jour le : 31 mai 2020 à 11h28

Update 1-013

This update adds the machine Mega Art Institution.

Patch Notes:

-Added machine Mega Art Institution megastructure, built in 3 stages and animated.
-Added new machine megastructure construction platform, shaped like a slatted O.
-Fixed bug where the science nexus was an XYZ box on linux/mac
-Fixed bug where the Mega Shipyard was an XYZ box on linux/mac

Known Bugs
-Turrets lose shading in space storms
-Juggernaut disappears at certain viewing angles

Mis à jour le : 30 mai 2020 à 5h47

Update 1-012
This update adds the Interstellar Assembly

Patch Notes

-Added machine interstellar assembly, built in four stages.
It's animated, the forum and parliamentary rings rotate on different axis.

Mis à jour le : 29 mai 2020 à 10h39

Update 1-011

The Science Nexus!

Patch Notes
-Added machine science nexus.
-Built in 3 stages like vanilla.
-Animated, shares a rotary core with the mega shipyard, has particle collider FX

Mis à jour le : 28 mai 2020 à 7h16

Update 1-011

This update adds the Mega Shipyard!

Patch Notes

-Added mega shipyard stages
The mega shipyard has an animated core and has fancy FX.
-Fixed matter decompressor appearing in galaxy map when zooming out from its system.
-Fixed corvettes showing up as XYZ boxes.
-Removed Herobrine

Known Bugs
-Ships spawn from above the star when built from a mega shipyard?
-Some clipping issues in the citadel that are being patched Fixed!

Mis à jour le : 26 mai 2020 à 13h28

Quick update addressing habitat lighting errors and shading bugginess.
-Habitats now have scaling lights based on their population. (Like planets)

Mis à jour le : 18 mai 2020 à 16h45

Machine city set altered to have more of a glow effect as to make it look less mundane. Ecumenopolis clipping issues patched.